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Nebulas Ray (nebulray) graphical error #1598
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Historical mame GitHub |
Yeah the changes from MAME88.u1 will get Nebulas Ray looking far better but you'd need these fixes to totally sort it......... 0.234: Added Namco posirq kludge for Nebulas Ray to prevent a bad line on the right of the screen and some stars don't scroll correctly [David Haywood]. BTW this is not a small change other Namco drivers and code are touched by this you'd need to update those as well Adding the CPU to MAME78 will not be easy but if your using a later post MAME79 core then it should be doable i have Regards. |
@arcadez2003 That sounds awesome. Can you link me to your repo? |
Actually after cheacking the code i remember now that i did the update to MAME88.u1 noticed a large performance drop |
Yes absolutely. I'd like to see how it's supposed to be done even the performance may degrade, just for learning purpose. Thank you! |
Maybe i should have said i haven't uploaded MAMEoXtras to the git i physically mod the files on my pc then compile an What this means is i dont have the video code anymore although your welcome to the sound code. However you can check this diff file from MAME88.u1 and you'll see all the changes you'd require to sort this gfx in this |
As shown in the following screenshot:
There are multiple fixes after 0.78, but I wonder if this one addresses the issue:
0.88u1: Phil Stroffolino added a kludge to fixed sprite clipping in Nebulas Ray (real behavior not understood).
The git history on mamedev only goes back to 0.121. Where can I find histories before that?
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