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Is it possible to provide arcade-based compilation core in retroarch #307

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crashGG opened this issue May 12, 2022 · 1 comment
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@crashGG
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crashGG commented May 12, 2022

Is it possible to provide arcade-based compilation core in the retroarch core update list? The full version of mame is too bloated, and it consumes too many resources whether it is starting or running. And for the mess part(console games), there are better cores to replace.

@sonninnos
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I tried building that target with Windows and the filesize is not significantly smaller..

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