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[Wii U] Sound issue with chd format #80

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cucholix opened this issue Dec 21, 2017 · 2 comments
Open

[Wii U] Sound issue with chd format #80

cucholix opened this issue Dec 21, 2017 · 2 comments

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@cucholix
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cucholix commented Dec 21, 2017

Using Wii U 2017-12-21 nightly, altough chd support has never worked properly on pce_fast_libretro Wii U.

I did try Castlevania Rondo of Blood bin+cue converted to chd with chdman, and while the game plays just fine the audio is distorted like a cracking sound looping, in other games like Valis there's no audio tracks, only in-game sound fx.

I though it could be a problem with the conversion, but tested the same chd in RA PC (same 2017-12-21 build) and the audio plays correctly (only small artifacts).

I wonder if it's a endianness issue, it's a pretty common problem on Wii U since it use big endian.

@cucholix cucholix changed the title [Wii U] Sound issues with chd format please delete Dec 21, 2017
@cucholix cucholix changed the title please delete [Wii U] Sound issue with chd format Dec 21, 2017
@ghost
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ghost commented Dec 22, 2017 via email

@cucholix
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Hi, did the changes you told me with Valis II (Japan):

  • Redump release (from archive.org)
  • bin+cue (audio tracks in bin format)

And the issue persist when converting it to .chd, the audio affected is CDDA, when turning it down to 0 the issue goes away but obviously there's no track audio, only SFX (PSG).

Did a video so you can check it better https://www.youtube.com/watch?v=qiGO7IOD-aQ

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