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Please ensure you have given all the following requested information in your report.
Issue details
If a GlobalSetter registers a texture to be bound by the textureBinder, it's texture slot can be overwritten by a LocalSetter.
Since it seems like GlobalSetter's only run a single time, their texture slot can be overwritten by a LocalSetter.
Example image where the global shadow maps have been overwritten by another texture on some terrain chunks:
Reproduction steps/code
Create a custom shader where many different textures are bound. Have one of the setter's be a GlobalSetter and the rest LocalSetter.
The GlobalSetter's texture slot may be overwritten by one of the LocalSetter's at some point.
Version of libGDX and/or relevant dependencies
1.12.0
Please select the affected platforms
Found on Windows but I assume this is a problem on all platforms.
The text was updated successfully, but these errors were encountered:
Please ensure you have given all the following requested information in your report.
Issue details
If a GlobalSetter registers a texture to be bound by the textureBinder, it's texture slot can be overwritten by a LocalSetter.
Since it seems like GlobalSetter's only run a single time, their texture slot can be overwritten by a LocalSetter.
Example image where the global shadow maps have been overwritten by another texture on some terrain chunks:
Reproduction steps/code
Create a custom shader where many different textures are bound. Have one of the setter's be a GlobalSetter and the rest LocalSetter.
The GlobalSetter's texture slot may be overwritten by one of the LocalSetter's at some point.
Version of libGDX and/or relevant dependencies
1.12.0
Please select the affected platforms
Found on Windows but I assume this is a problem on all platforms.
The text was updated successfully, but these errors were encountered: