Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

BPM RAMP won't stop #34

Open
marisademeglio opened this issue Oct 18, 2022 · 0 comments
Open

BPM RAMP won't stop #34

marisademeglio opened this issue Oct 18, 2022 · 0 comments
Assignees
Labels
bug Something isn't working

Comments

@marisademeglio
Copy link

marisademeglio commented Oct 18, 2022

In the live set below, there are 3 scenes:

  1. @ 87 BPM and has no clyphx clip.
  2. starts @ 87 BPM and has a clyphx clip with the instructions [] BPM RAMP 32 150
  3. @ 150 BPM, no clyphx clip

Screen Shot 2022-10-17 at 23 38 49

If I let scene 2 play for 32 beats, and switch to another scene, everything is fine.

If I only partially play scene 2, stopping partway through the BPM ramp-up, and then switch to another scene, the BPM ramp-up restarts even though the scene that would then be playing does not have a clyphx clip. It doesn't matter if I stop all audio/clips first.

Interesting is that if I interrupt the ramp-up and switch to scene 3, which has the ramp-up's target BPM as its own, and then switch back to scene 1, then scene 1 plays with no unwanted BPM changes.

I would expect the BPM RAMP to not affect other scenes. Am I correct in this? Or is there a use for it (and perhaps way around it)?

I'm on Live 11.2 , macOS 12.4.

@ldrolez ldrolez added the bug Something isn't working label Oct 28, 2022
@ldrolez ldrolez self-assigned this Oct 28, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants