/
GunSwap.cs
59 lines (52 loc) · 1.35 KB
/
GunSwap.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
using UnityEngine;
using System.Collections;
public class GunSwap : MonoBehaviour {
public GameObject currentWeapon;
public GameObject[] weaponsArray = new GameObject[2];
public int currentWeaponIndex = 0;
// Use this for initialization
void Start () {
selectWeapon(currentWeaponIndex);
}
public int getCurrentWeaponIndex()
{
return currentWeaponIndex;
}
public GameObject getCurrentWeapon(int weaponIndex)
{
for (int i = 0; i < weaponsArray.Length; i++)
{
if (i == weaponIndex)
{
return transform.GetChild(i).gameObject;
}
}
return null;
}
// Update is called once per frame
void Update () {
if(Input.GetMouseButtonDown(1))
{
currentWeaponIndex++;
if(currentWeaponIndex>=weaponsArray.Length)
{
currentWeaponIndex = 0;
}
selectWeapon(currentWeaponIndex);
}
}
void selectWeapon(int weaponIndex)
{
for(int i=0;i<weaponsArray.Length;i++)
{
if(i==weaponIndex)
{
transform.GetChild(i).gameObject.SetActive(true);
}
else
{
transform.GetChild(i).gameObject.SetActive(false);
}
}
}
}