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Changing audio input at run time #62

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Lylithrea opened this issue Mar 20, 2023 · 1 comment
Open

Changing audio input at run time #62

Lylithrea opened this issue Mar 20, 2023 · 1 comment
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@Lylithrea
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I have read that it isn't possible about half a year ago, would it be possible to implement?
Maybe it is possible to close the audio input, switch the input channel and open audio input again?

@keijiro keijiro self-assigned this Mar 20, 2023
@pholz
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pholz commented Aug 28, 2023

Would really like this too! The "device selector" example in the project completely destroys and recreates the game object, which doesn't really work if it is referenced in many other parts of the scene, e.g. LaspVfx property bindings.

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