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Add LWJGL as alternative OpenGL binding to EmulGL and JOGL #297

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jzy3d opened this issue Aug 3, 2022 · 0 comments · May be fixed by #277
Open
3 of 17 tasks

Add LWJGL as alternative OpenGL binding to EmulGL and JOGL #297

jzy3d opened this issue Aug 3, 2022 · 0 comments · May be fixed by #277

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@jzy3d
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jzy3d commented Aug 3, 2022

Rendering

Painting

  • Painter can invoke GLU primitives (gluLookAt, gluProject, gluUnproject)
  • Painter can draw basic GL polygons
  • Painter can draw text (GLUT bitmap string, or JOGL like text renderer, or Latex image rendering, or look at LWJGL tutorial)
  • Painter can draw basic GLU volumes (cube, sphere)
  • Painter can draw VBO

Layout

  • Overlays
  • Colorbars

Other features

  • Screenshots
  • HiDPI & pixel scale
  • Continuous or on demand repaint
  • Indicate GPUInfo (Canvas.getDebugInfo(), to be moved to AbstractPainter.

Code

  • Create a GLEventListener similar to JOGL (currently LWJGLCanvasAWT.initGL(), displayGL())
  • Create an Animator similar to JOGL (currently LWJGLCanvasAWT.startLoop())

Portability

Evaluate capabilities of LWJGL on

  • MacOS 10.* with Intel or NVidia GPU
  • MacOS 11+ with M1 chip
  • Windows 10+ with Intel GPU
  • Ubuntu 20+ with Intel GPU
@jzy3d jzy3d linked a pull request Aug 3, 2022 that will close this issue
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