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d_ticcmd.pas
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d_ticcmd.pas
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//------------------------------------------------------------------------------
//
// FPCDoom - Port of Doom to Free Pascal Compiler
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2004-2007 by Jim Valavanis
// Copyright (C) 2017-2022 by Jim Valavanis
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//------------------------------------------------------------------------------
// E-Mail: jimmyvalavanis@yahoo.gr
// Site : https://sourceforge.net/projects/fpcdoom/
//------------------------------------------------------------------------------
{$I FPCDoom.inc}
unit d_ticcmd;
interface
const
CF_MIRROR = 1;
// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
type
ticcmd_t = packed record
forwardmove: shortint; // *2048 for move
sidemove: shortint; // *2048 for move
angleturn: smallint; // <<16 for angle delta
consistency: smallint; // checks for net game
chatchar: byte;
buttons: byte;
commands: byte; // JVAL for special commands
lookupdown16: word; // JVAL Smooth Look Up/Down
lookleftright: byte; // JVAL look left/right/forward
jump: byte; // JVAL Jump!
flags: byte; // JVAL for mirror, etc
end;
Pticcmd_t = ^ticcmd_t;
implementation
end.