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Releases: jseidl/hass-magic_areas

v2.0.4

06 Mar 03:03
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Adding fix for Home Assistant 2021.3.0 new requirement which broke Magic Areas. Huge shout out for @danielbrunt57 and @KTibow for putting this together for us!

v2.0.3

01 Feb 00:39
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Accidentally broke up integration loading for new users, sorry folks!

🐛 Bug Fixes

v2.0.2

31 Jan 22:46
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This update won't change anything if your setup is running well. I'm adding more error checking and logging for edge cases to help some users debug their setups. I'm also removing the UI step for adding the integration since it was a leftover and as the integration adds itself on load, this is unnecessary.

🐛 Bug Fixes

  • Removal of manual integration adding step @jseidl (#86)

v2.0.1

31 Jan 19:29
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Thanks for early testing the new release and reporting the bugs! This new release shall fix the latest reported bugs, let me know!

🐛 Bug Fixes

  • Fixing media players and device trackers not working as presence anymore @jseidl (#83)
  • Added better error checking and logging for sensor.py @jseidl (#81)

v2.0.0

31 Jan 08:27
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Happy new year everyone! I've been working for a while on this new release and I believe we're finally ready for 2.0.0!

VERY IMPORTANT NOTICE

Configuration has now moved to config_flow (user interface). YAML should still load but it's untested and you won't be able to edit them from the UI. My general recommendation is to comment all your YAML code (leaving only the magic_areas: definition) and reconfiguring on the UI.

Fasten your seatbelts!

🚀 Features

  • Clean up code after rework @jseidl (#77)
  • Area aware media player @jseidl (#73)
  • Added light group support @jseidl (#71)
  • Component loading rework - event driven loading @jseidl (#74)
  • Changed feature enabling/disabled to use new features parameter @jseidl (#72)
  • added support for entities without devices on the area registry @jseidl (#69)

🐛 Bug Fixes

  • Fix CI with invalid YAML @KTibow (#76)
  • Clarify you need to add config to YAML for HACS @KTibow (#75)
  • Component loading rework - event driven loading @jseidl (#74)

v.1.1.2

08 Dec 08:00
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What's changed?

This release fixes a bug where the lights would turn on upon state update of the disable_entity due not being checked if the state changed to a new state or the same, causing it to be triggered when the state was updated to the same state.

🐛 Bug Fixes

  • Fix bug which disable state change would not check if state actually changed #64

v.1.1.1

02 Dec 07:53
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What's changed?

This release fixes a bug where the lights would turn on on rooms that weren't occupied when disable_entity changed state to off. Thanks for @sti0 for detecting and pushing a fix!

🐛 Bug Fixes

  • Fix lights turing on in an unoccupied area by disable_entity #59

v1.1.0

19 Nov 07:00
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What's changed?

First of all, big call-out to our unsung hero @KTibow for adding some nice CI and automations to our repo. Thanks!
@sti0 has been helping a lot debugging and filing issues for bugs/feature requests, even working on some! Bra-vo!

This release brings the overall code quality up with more reliability and the introduction of the ability to properly use arbitrary standalone entities without an unique_id. Several other features were added which are described below.

🚀 Features

v1.0.3

26 Oct 04:05
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🐛 Bug Fixes

  • Added device_class introspection for StandaloneEntity (#36) @jseidl
  • Fix documentation for sleep_lights + add passive_start doc. (#38) @jseidl

v1.0.2

20 Oct 04:10
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🐛 Bug Fixes

  • Entities deactivated on the UI are honored on initialization and not processed by Magic Areas #12
  • Magic Areas will no longer spam your logs with debug information #8

Enjoy! New features to be added soon, stay tuned!