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First of all, thank you for this awesome plugin. I spent hours trying to find tutorials on how to create a custom graph based editor and found close to nothing (the Unreal documentation around this topic is very scarce), and your code was exactly what I needed. I spent some time going through the code an while I still don't know what each line is doing, I think I understand at least what each class is doing.
As far as I can tell, the class that defines how the graph nodes look like is the SEdNode_GenericGraphNode, which seems to be set by FGraphPanelNodeFactory_GenericGraph. But I was wondering, is there an easy to customize node apparence (maybe provide my own SEdNode class)?
The text was updated successfully, but these errors were encountered:
First of all, thank you for this awesome plugin. I spent hours trying to find tutorials on how to create a custom graph based editor and found close to nothing (the Unreal documentation around this topic is very scarce), and your code was exactly what I needed. I spent some time going through the code an while I still don't know what each line is doing, I think I understand at least what each class is doing.
As far as I can tell, the class that defines how the graph nodes look like is the
SEdNode_GenericGraphNode
, which seems to be set byFGraphPanelNodeFactory_GenericGraph
. But I was wondering, is there an easy to customize node apparence (maybe provide my own SEdNode class)?The text was updated successfully, but these errors were encountered: