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This manifested as very unexpected linker errors and the root cause was not obvious: operator new(unsigned __int64)" (??2@YAPEAX_K@Z) already defined
A local writable file was getting knocked out of the Unity blobs and started to cause these issues. It would be nice to avoid the scare for anyone in the future by supporting traditional builds as well :)
The text was updated successfully, but these errors were encountered:
This manifested as very unexpected linker errors and the root cause was not obvious:
operator new(unsigned __int64)" (??2@YAPEAX_K@Z) already defined
A local writable file was getting knocked out of the Unity blobs and started to cause these issues. It would be nice to avoid the scare for anyone in the future by supporting traditional builds as well :)
The text was updated successfully, but these errors were encountered: