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We've started creating some really complex graphs on our project using GenericGraph as our base and its working perfectly.
However, because of the complexity of these graphs, our team is requesting comment boxes, a node search in graph as a press "F" to focus on selected. This would be similar to how they are with the vanilla UE4 graphs like in behaviour trees.
How would I go about implementing these features, especially the search and comment?
Thanks
The text was updated successfully, but these errors were encountered:
Hello,
We've started creating some really complex graphs on our project using GenericGraph as our base and its working perfectly.
However, because of the complexity of these graphs, our team is requesting comment boxes, a node search in graph as a press "F" to focus on selected. This would be similar to how they are with the vanilla UE4 graphs like in behaviour trees.
How would I go about implementing these features, especially the search and comment?
Thanks
The text was updated successfully, but these errors were encountered: