/
engine.py
58 lines (44 loc) · 1.48 KB
/
engine.py
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#!/usr/bin/python
# -*- coding: utf-8 -*-
# Eric Janusson
# Python 3.9
'''⌬
Description: trytrytry game engine.
⌬'''
from __future__ import annotations
from typing import TYPE_CHECKING
from tcod.context import Context
from tcod.console import Console
from tcod.map import compute_fov
from input_handlers import MainGameEventHandler
if TYPE_CHECKING:
from entity import Actor
from game_map import GameMap
from input_handlers import EventHandler
class Engine:
game_map: GameMap
def __init__(self, player: Actor):
self.event_handler: EventHandler = MainGameEventHandler(self)
self.player = player
def handle_enemy_turns(self) -> None:
for entity in set(self.game_map.actors) - {self.player}:
if entity.ai:
entity.ai.perform()
def update_fov(self) -> None:
"""Recompute the visible area based on the players point of view."""
self.game_map.visible[:] = compute_fov(
self.game_map.tiles["transparent"],
(self.player.x, self.player.y),
radius=8,
)
# add visible tiles to list of explored
self.game_map.explored |= self.game_map.visible
def render(self, console: Console, context: Context) -> None:
self.game_map.render(console)
console.print(
x=2,
y=2,
string=f"HP: {self.player.fighter.hp}/{self.player.fighter.max_hp}",
)
context.present(console)
console.clear()