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Device Information Plugin for Xamarin and Windows

Simple way of getting common device information in Xamarin.iOS, Xamarin.Android, Windows, and Xamarin.Forms projects.

Setup

Build status: Build status

I have been working on Plugins for Xamarin for a long time now. Through the years I have always wanted to create a single, optimized, and official package from the Xamarin team at Microsoft that could easily be consumed by any application. The time is now with Xamarin.Essentials, which offers over 50 cross-platform native APIs in a single optimized package. I worked on this new library with an amazing team of developers and I highly highly highly recommend you check it out.

Additionally, Xamarin.Essentials is now included in & .NET MAUI.

Due to the functionality being included "in the box" I have decided to officially archive this repo.

Platform Support

Platform Version
Xamarin.iOS iOS 7+
Xamarin.Android API 13+
Windows 10 UWP 10+
Xamarin.Mac All
Xamarin.Mac All
watchOS All
tvOS All
Tizen 4.0+

API Usage

Call CrossDeviceInfo.Current from any project or PCL to gain access to APIs.

GenerateAppId Used to generate a unique Id for your app.

/// <summary>
/// Generates a an AppId optionally using the PhoneId a prefix and a suffix and a Guid to ensure uniqueness
///
/// The AppId format is as follows {prefix}guid{phoneid}{suffix}, where parts in {} are optional.
/// </summary>
/// <param name="usingPhoneId">Setting this to true adds the device specific id to the AppId (remember to give the app the correct permissions)</param>
/// <param name="prefix">Sets the prefix of the AppId</param>
/// <param name="suffix">Sets the suffix of the AppId</param>
/// <returns></returns>
string GenerateAppId(bool usingPhoneId = false, string prefix = null, string suffix = null);

Id This should not be used as a stable ID as each vendor on Android may or may not set it to a different value and on iOS it is changed when applications are uninstalled.

/// <summary>
/// This is the device specific Id (remember the correct permissions in your app to use this)
/// </summary>
string Id { get; }

Device Model

/// <summary>
/// Get the model of the device
/// </summary>
string Model { get; }

Manufacturer

/// <summary>
/// Get the name of the device
/// </summary>
string Manufacturer { get; }

DeviceName

/// <summary>
/// Get the name of the device
/// </summary>
string DeviceName { get; }

Version

/// <summary>
/// Gets the version of the operating system as a string
/// </summary>
string Version { get; }

Returns the specific version number of the OS such as:

  • iOS: 8.1
  • Android: 4.4.4
  • Windows Phone: 8.10.14219.0
  • UWP: 10.0.14393.105
  • Tizen: 4.0

VersionNumber

/// <summary>
/// Gets the version number of the operating system as a Version
/// </summary>
Version VersionNumber { get; }

AppVersion

/// <summary>
/// Returns the current version of the app, as defined in the PList, e.g. "4.3".
/// </summary>
/// <value>The current version.</value>
string AppVersion { get; }

AppBuild

/// <summary>
/// Returns the current build of the app, as defined in the PList, e.g. "4300".
/// </summary>
/// <value>The current build.</value>
string AppBuild { get; }

Platform

/// <summary>
/// Get the platform of the device
/// </summary>
Platform Platform { get; }

Returns the Platform enum of:

public enum Platform
{
    Android,
    iOS,
    WindowsPhone,
    Windows,
    WindowsTablet,
    SurfaceHub,
    Xbox,
    IoT,
    Unknown,
    tvOS,
    watchOS,
    macOS,
    Tizen
}

Idiom

/// <summary>
/// Get the idom of the device
/// </summary>
Idiom Idiom { get; }

Returns the Idiom enum of:

public enum Idiom
{
    Unknown,
    Car,
    Desktop,
    Phone,
    Tablet,
    TV,
    Watch
}

IsDevice

/// <summary>
/// Checks whether this is a real device or an emulator/simulator
/// </summary>
bool IsDevice { get; }

Returns true, if the app is running on a real physical device. false is returned if the app is running on an emulator or simulator (whatever applies for the platform).

Additional Android Setup

This plugin uses the Current Activity Plugin to get access to the current Android Activity. Be sure to complete the full setup if a MainApplication.cs file was not automatically added to your application. Please fully read through the Current Activity Plugin Documentation. At an absolute minimum you must set the following in your Activity's OnCreate method:

Plugin.CurrentActivity.CrossCurrentActivity.Current.Init(this, bundle);

It is highly recommended that you use a custom Application that are outlined in the Current Activity Plugin Documentation](https://github.com/jamesmontemagno/CurrentActivityPlugin/blob/master/README.md)

Contributions

Contributions are welcome! If you find a bug please report it and if you want a feature please report it.

If you want to contribute code please file an issue and create a branch off of the current dev branch and file a pull request.

License

Under MIT, see LICENSE file.