/
MaterialXS.py
912 lines (649 loc) · 26.6 KB
/
MaterialXS.py
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########################################################################
# MaterialXS - An eXtra Small Python implementation of MaterialX. #
# #
# Authors: Bo Zhou, Paolo Berto Durante, Omar Espinosa Rojas. #
# #
# Copyright 2017 J Cube Inc. Tokyo, Japan #
# #
# Licensed under the Apache License, Version 2.0 (the "License"); #
# you may not use this file except in compliance with the License. #
# You may obtain a copy of the License at #
# #
# http://www.apache.org/licenses/LICENSE-2.0 #
# #
# Unless required by applicable law or agreed to in writing, software #
# distributed under the License is distributed on an "AS IS" BASIS, #
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or #
# implied. See the License for the specific language governing #
# permissions and limitations under the License. #
########################################################################
##
# Compatible with MaterialX Specs v1.33
# http://www.materialx.org
import collections
import difflib
import string
import xml.dom.minidom
import unittest
#
#
kTrueTag = 'true'
kFalseTag = 'false'
kIntegerTag = 'integer'
kBooleanTag = 'boolean'
kFloatTag = 'float'
kColor2Tag = 'color2'
kColor3Tag = 'color3'
kColor4Tag = 'color4'
kVector2Tag = 'vector2'
kVector3Tag = 'vector3'
kVector4Tag = 'vector4'
kStringTag = 'string'
kFilenameTag = 'filename'
kShaderNodeTag = 'shadernode'
kIntegerArrayTag = 'integerarray'
kFloatArrayTag = 'floatarray'
kColor2ArrayTag = 'color2array'
kColor3ArrayTag = 'color3array'
kColor4ArrayTag = 'color4array'
kVector2ArrayTag = 'vector2array'
kVector3ArrayTag = 'vector3array'
kVector4ArrayTag = 'vector4array'
kStringArrayTag = 'stringarray'
kNameTag = 'name'
kTypeTag = 'type'
kValueTag = 'value'
kRegexTag = 'regex'
kCollectionTag = 'collection'
kCollectionAddTag = 'collectionadd'
kParameterTag = 'parameter'
kGeomInfoTag = 'geominfo'
kGeomAttrTag = 'geomattr'
kCoShaderTag = 'coshader'
kAOVTag = 'aov'
kAOVSetTag = 'aovset'
kShaderTag = 'shader'
kShaderRefTag = 'shaderref'
kMaterialAssignTag = 'materialassign'
kMaterialTag = 'material'
kLookTag = 'look'
kMaterialXTag = 'materialx'
#
#
class Object(object):
def __init__(self):
pass
def getTypeName(self):
pass
#
class Attribute(Object):
def __init__(self, name, required = False, value = None):
self.name = name
self.required = required
self.value = value
def getTypeName(self):
pass
def fromString(self, x):
pass
def __str__(self):
if isinstance(self.value, list) or isinstance(self.value, tuple):
return ','.join(str(x) for x in self.value)
else:
return str(self.value)
class IntegerAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def fromString(self, x):
self.value = int(x)
def getTypeName(self):
return kIntegerTag
def __str__(self):
return str(self.value)
class BooleanAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kBooleanTag
def fromString(self, x):
self.value = bool(x)
def __str__(self):
if self.value:
return kTrueTag
else:
return kFalseTag
class StringAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kStringTag
def fromString(self, x):
self.value = str(x)
def getStringValue(self):
return self.value
class FloatAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kFloatTag
def fromString(self, x):
self.value = float(x)
class Color2Attribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kColor2Tag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class Color3Attribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kColor3Tag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class Color4Attribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kColor4Tag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class Vector2Attribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kVector2Tag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class Vector3Attribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kVector3Tag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class Vector4Attribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kVector4Tag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class FilenameAttribute(StringAttribute):
def __init__(self, name, required = False, value = None):
StringAttribute.__init__(self, name, required, value)
def getTypeName(self):
return kFilenameTag
def fromString(self, x):
self.value = str(x)
class ShaderNodeAttribute(StringAttribute):
def __init__(self, name, required = False, value = None):
StringAttribute.__init__(self, name, required, value)
def getTypeName(self):
return kShaderNodeTag
def fromString(self, x):
self.value = str(x)
class IntegerArrayAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kIntegerArrayTag
def fromString(self, a):
self.value = map(lambda x : int(x), a.split(','))
class FloatArrayAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kFloatArrayTag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class Color2ArrayAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kColor2ArrayTag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class Color3ArrayAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kColor3ArrayTag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class Color4ArrayAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kColor4ArrayTag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class Vector2ArrayAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kVector2ArrayTag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class Vector3ArrayAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kVector3ArrayTag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class Vector4ArrayAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kVector4ArrayTag
def fromString(self, a):
self.value = map(lambda x : float(x), a.split(','))
class StringArrayAttribute(Attribute):
def __init__(self, name, required = False, value = None):
Attribute.__init__(self, name, required, value)
def getTypeName(self):
return kStringArrayTag
def fromString(self, a):
a = a.replace('\,', ',')
self.value = map(lambda x : str(x), a.split(','))
#
class Element(Object):
def __init__(self):
self.attributes = collections.OrderedDict()
self.children = collections.OrderedDict()
def getTypeName(self):
pass
def fromXmlNode(self, xmlNode):
assert(xmlNode.nodeName == self.getTypeName())
for (k, v) in xmlNode.attributes.items():
if self.attributes.has_key(k):
self.attributes[k].fromString(v)
def toXmlNode(self, xmlDoc):
thisXmlNode = xmlDoc.createElement(self.getTypeName())
for (key, attr) in self.attributes.iteritems():
if attr is None:
continue
if isinstance(attr, Attribute):
if not attr.value is None:
thisXmlNode.setAttribute(key, str(attr))
else:
thisXmlNode.setAttribute(key, str(attr))
for (key, child) in self.children.iteritems():
thisXmlNode.appendChild(child.toXmlNode(xmlDoc))
return thisXmlNode
#
class GeomInfo(Element):
def __init__(self, name = ''):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
self.attributes['geom'] = StringAttribute('geom')
self.attributes[kRegexTag] = StringAttribute(kRegexTag)
self.attributes[kCollectionTag] = StringAttribute(kCollectionTag)
def getTypeName(self):
return kGeomInfoTag
#
class GeomAttr(Element):
def __init__(self, name = '', gtype = '', value = None):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
self.attributes[kTypeTag] = StringAttribute(kTypeTag, True, gtype)
self.attributes[kValueTag] = StringAttribute(kValueTag, False, value)
def getTypeName(self):
return kGeomAttrTag
#
class CollectionAdd(Element):
def __init__(self, name = '', geom = '', includechildren = False):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
self.attributes['geom'] = StringAttribute('geom', True, geom)
self.attributes['includechildren'] = BooleanAttribute('includechildren')
def getTypeName(self):
return kCollectionAddTag
#
class Collection(Element):
def __init__(self, name = ''):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
def getTypeName(self):
return kCollectionTag
#
class Shader(Element):
def __init__(self, name = '', shaderType = '', shaderProgram = ''):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
self.attributes['shadertype'] = StringAttribute('shadertype', True, shaderType)
self.attributes['shaderprogram'] = StringAttribute('shaderprogram', True, shaderProgram)
self.attributes['application'] = StringAttribute('application')
self.attributes['aovset'] = StringAttribute('aovset')
self.attributes['xpos'] = FloatAttribute('xpos')
self.attributes['ypos'] = FloatAttribute('ypos')
self.attributes['aovs'] = StringAttribute('aovs')
self.attributes['passaovs'] = StringAttribute('passaovs')
def getTypeName(self):
return kShaderTag
#
class AOV(Element):
def __init__(self, name = '', vtype = ''):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
self.attributes[kTypeTag] = StringAttribute(kTypeTag, True, vtype)
def getTypeName(self):
return kAOVTag
#
class AOVSet(Element):
def __init__(self, name = ''):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
def getTypeName(self):
return kAOVSetTag
#
class CoShader(Element):
def __init__(self, name = '', shader = '', aovset = None, aovs = None):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
self.attributes[kShaderTag] = StringAttribute(kShaderTag, True, shader)
self.attributes[kAOVSetTag] = StringAttribute(kAOVSetTag, False, aovset)
self.attributes['aovs'] = StringAttribute('aovs', False, aovs)
def getTypeName(self):
return kCoShaderTag
#
class Parameter(Element):
def __init__(self, name = '', ptype = '', value = None, default = None):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
self.attributes[kTypeTag] = StringAttribute(kTypeTag, True, ptype)
self.attributes[kValueTag] = value
self.attributes['default'] = default
self.attributes['publicname'] = StringAttribute('publicname')
def getTypeName(self):
return kParameterTag
def fromXmlNode(self, xmlNode):
self.attributes[kNameTag].value = xmlNode.attributes[kNameTag].firstChild.nodeValue
self.attributes[kTypeTag].value = xmlNode.attributes[kTypeTag].firstChild.nodeValue
self.attributes[kValueTag] = xmlNode.attributes[kValueTag].firstChild.nodeValue
#
class OpGraph(Element):
def __init__(self, name = ''):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
def getTypeName(self):
return 'opgraph'
#
class Constant(Element):
def __init__(self, name = '', ptype = ''):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
self.attributes[kTypeTag] = StringAttribute(kTypeTag, True, ptype)
def getTypeName(self):
return 'constant'
#
class Material(Element):
def __init__(self, name = ''):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
self.attributes['xpos'] = FloatAttribute('xpos')
self.attributes['ypos'] = FloatAttribute('ypos')
def getTypeName(self):
return kMaterialTag
def fromXmlNode(self, xmlNode):
assert(xmlNode.nodeName == self.getTypeName())
super(Material, self).fromXmlNode(xmlNode)
#
class ShaderRef(Element):
def __init__(self, name = '', shadingType = ''):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
self.attributes['shadingType'] = StringAttribute('shadingType', True, shadingType)
def getTypeName(self):
return kShaderRefTag
def getShadingType(self):
return self.attributes['shadingType'].getStringValue()
def setShadingType(self, newShadingType):
self.attributes['shadingType'] = StringAttribute('shadingType', True, newShadingType)
#
class Look(Element):
def __init__(self, name = ''):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
def getTypeName(self):
return kLookTag
#
class MaterialAssign(Element):
def __init__(self, name = ''):
Element.__init__(self)
#
self.attributes[kNameTag] = StringAttribute(kNameTag, True, name)
self.attributes['geom'] = StringAttribute('geom')
self.attributes[kCollectionTag] = StringAttribute(kCollectionTag)
self.attributes[kRegexTag] = StringAttribute(kRegexTag)
def getTypeName(self):
return kMaterialAssignTag
#
class MaterialX(Element):
def __init__(self):
Element.__init__(self)
self.attributes['version'] = StringAttribute('version', True, '1.0')
def getTypeName(self):
return kMaterialXTag
def __CreateTypedNode(self, xmlNode, myType, container):
myNode = myType()
myNode.fromXmlNode(xmlNode)
myName = str(myNode.attributes[kNameTag])
container.children[myName] = myNode
return myNode
def __CreateNodeRecursively(self, xmlNode, container):
for childXmlNode in xmlNode.childNodes:
childNodeName = childXmlNode.nodeName
#
if childNodeName == kMaterialTag:
materialNode = self.__CreateTypedNode(childXmlNode, Material, container)
self.__CreateNodeRecursively(childXmlNode, materialNode)
elif childNodeName == kLookTag:
lookNode = self.__CreateTypedNode(childXmlNode, Look, container)
self.__CreateNodeRecursively(childXmlNode, lookNode)
elif childNodeName == kShaderRefTag:
shaderRefNode = self.__CreateTypedNode(childXmlNode, ShaderRef, container)
self.__CreateNodeRecursively(childXmlNode, shaderRefNode)
elif childNodeName == kShaderTag:
shaderNode = self.__CreateTypedNode(childXmlNode, Shader, container)
self.__CreateNodeRecursively(childXmlNode, shaderNode)
elif childNodeName == kCoShaderTag:
coshaderNode = self.__CreateTypedNode(childXmlNode, CoShader, container)
elif childNodeName == kParameterTag:
parameterNode = self.__CreateTypedNode(childXmlNode, Parameter, container)
elif childNodeName == kAOVTag:
aovNode = self.__CreateTypedNode(childXmlNode, AOV, container)
elif childNodeName == kAOVSetTag:
aovSetNode = self.__CreateTypedNode(childXmlNode, AOVSet, container)
self.__CreateNodeRecursively(childXmlNode, aovSetNode)
elif childNodeName == kMaterialAssignTag:
materialAssignNode = self.__CreateTypedNode(childXmlNode, MaterialAssign, container)
elif childNodeName == kCollectionTag:
collectionNode = self.__CreateTypedNode(childXmlNode, Collection, container)
self.__CreateNodeRecursively(childXmlNode, collectionNode)
elif childNodeName == kCollectionAddTag:
collectionAddNode = self.__CreateTypedNode(childXmlNode, CollectionAdd, container)
elif childNodeName == kGeomInfoTag:
geominfoNode = self.__CreateTypedNode(childXmlNode, GeomInfo, container)
self.__CreateNodeRecursively(childXmlNode, geominfoNode)
elif childNodeName == kGeomAttrTag:
geomAttrNode = self.__CreateTypedNode(childXmlNode, GeomAttr, container)
def fromXmlNode(self, xmlNode):
assert(xmlNode.nodeName == self.getTypeName())
versionXmlAttr = xmlNode.attributes['version']
assert(versionXmlAttr.firstChild.nodeValue == '1.0')
self.attributes['version'].value = versionXmlAttr.firstChild.nodeValue
#
self.__CreateNodeRecursively(xmlNode, self)
def __str__(self):
#
xmlDoc = xml.dom.minidom.Document()
xmlDoc.appendChild(self.toXmlNode(xmlDoc))
return xmlDoc.toprettyxml()
###############################################################################
#
class AttributesTest(unittest.TestCase):
def testIntegerAttribute(self):
ia = IntegerAttribute('my_integer_attr', True, 123456)
self.assertEqual(ia.getTypeName(), kIntegerTag)
self.assertEqual(ia.name, 'my_integer_attr')
self.assertEqual(ia.value, 123456)
self.assertEqual(str(ia), '123456')
def testFloatAttribute(self):
fa = FloatAttribute('my_float_attr', True, 123.456)
self.assertEqual(fa.getTypeName(), kFloatTag)
self.assertEqual(fa.name, 'my_float_attr')
self.assertEqual(fa.value, 123.456)
def testVector2Attribute(self):
v2a = Vector2Attribute('my_vector2_attr', True, [0.123, 0.321])
self.assertEqual(v2a.getTypeName(), kVector2Tag)
self.assertEqual(v2a.name, 'my_vector2_attr')
self.assertEqual(str(v2a), '0.123,0.321')
v2a.fromString('0.789,0.456')
self.assertEqual(str(v2a), '0.789,0.456')
def testColor3ArrayAttribute(self):
c3a = Color3ArrayAttribute('ramp', True, [0.123, 0.456, 0.789])
self.assertEqual(str(c3a), '0.123,0.456,0.789')
c3a.fromString('0.789,0.456,0.123')
print c3a.value
#
class MaterialXTest(unittest.TestCase):
def __createCollections(self, name):
testCollection = Collection(name)
nameAdd = name + 'Add'
testCollection.children[nameAdd] = CollectionAdd(nameAdd, '/pCube1/pCubeShape1,/pSphere1/pSphereShape1')
return testCollection
def __createGeomInfo(self):
gi1 = GeomInfo('gi1')
txtid = GeomAttr('txtid', kIntegerTag, '1001')
gi1.children['txtid'] = txtid
return gi1
def __createOutColorAOVSet(self):
aovset = AOVSet('outColor')
aovset.children['outColor'] = AOV('outColor', kColor3Tag)
return aovset
def __createOutTransparencyAOVSet(self):
aovset = AOVSet('outTransparency')
aovset.children['outTransparency'] = AOV('outTransparency', kColor3Tag)
return aovset
def __createOutColorTransparencyAOVSet(self):
aovset = AOVSet('outColorTransparency')
aovset.children['outColor'] = AOV('outColor', kColor3Tag)
aovset.children['outTransparency'] = AOV('outTransparency', kColor3Tag)
return aovset
def __createOutTransparencyAOVSet(self):
aovset = AOVSet('outTransparency')
aovset.children['outTransparency'] = AOV('outTransparency', kColor3Tag)
return aovset
def __createOutAlphaAOVSet(self):
aovset = AOVSet('outAlpha')
aovset.children['outAlpha'] = AOV('outAlpha', kFloatTag)
return aovset
def __createOutUVAOVSet(self):
aovset = AOVSet('outUV')
aovset.children['outUV'] = AOV('outUV', kVector2Tag)
return aovset
def __createSurfaceShaderNetwork(self, mtlx):
# A place2dTexture shader, has special output.
#
place2dTextureShaderName = 'place2dTexture1'
place2dTexture1 = Shader(place2dTextureShaderName, 'utility', 'place2dTexture')
# Setup attribute for this.
#
place2dTexture1.attributes['aovset'].value = 'outUV'
# Set up nested elements.
#
place2dTexture1.children['repeatUV'] = Parameter('repeatUV', kVector2Tag, '8,8')
mtlx.children[place2dTextureShaderName] = place2dTexture1
# A noise shader, with the AOV set of Maya.
#
noiseShaderName = 'noise1'
noise1 = Shader(noiseShaderName, 'utility', 'noise')
noise1.attributes['aovset'].value = 'outColor'
noise1.children['amplitude'] = Parameter('amplitude', kFloatTag, '0.5')
noise1.children['uvCoord'] = CoShader('uvCoord', place2dTextureShaderName, 'outUV')
mtlx.children[noiseShaderName] = noise1
# A lambert shader
#
lambertShaderName = 'lambert1'
lambert1 = Shader(lambertShaderName, 'surface', 'lambert')
lambert1.children['color'] = Parameter('color', 'color', '0.5,0.3,0.1')
lambert1.children['incandescence'] = CoShader('incandescence', noiseShaderName, 'outColor')
lambert1.attributes['aovset'].value = 'outColorTransparency'
#
mtlx.children[noiseShaderName] = noise1
mtlx.children[lambertShaderName] = lambert1
def __createMaterial(self, materialName, shaderName):
sg = Material(materialName)
sg.children[shaderName] = ShaderRef(shaderName, 'surface')
return sg
def __createLook(self, lookName, materialName, collectionName):
lookA = Look(lookName)
assign = MaterialAssign(materialName)
assign.attributes[kCollectionTag].value = collectionName
lookA.children[materialName] = assign
return lookA
def __testInput(self, data):
print data
docXmlNode = xml.dom.minidom.parseString(data)
#
mtlx = MaterialX()
mtlx.fromXmlNode(docXmlNode.firstChild)
serializedData = str(mtlx)
print serializedData
#
for line in difflib.context_diff(data, serializedData):
print line
def __testOutput(self):
mtlx = MaterialX()
self.assertIsNotNone(mtlx)
self.assertIsNotNone(str(mtlx))
#
collections = self.__createCollections('xyzCol')
mtlx.children['xyzCol'] = collections
#
geominfo = self.__createGeomInfo()
mtlx.children['gi1'] = geominfo
# Create several AOV sets for different usage.
#
aovset = self.__createOutColorAOVSet()
mtlx.children['outColor'] = aovset
aovset = self.__createOutTransparencyAOVSet()
mtlx.children['outTransparency'] = aovset
aovset = self.__createOutColorTransparencyAOVSet()
mtlx.children['outColorTransparency'] = aovset
aovset = self.__createOutAlphaAOVSet()
mtlx.children['outAlpha'] = aovset
aovset = self.__createOutUVAOVSet()
mtlx.children['outUV'] = aovset
# Create the surface shader network.
#
self.__createSurfaceShaderNetwork(mtlx)
#
sg = self.__createMaterial('lambert1SG', 'lambert1')
mtlx.children['lambert1SG'] = sg
#
lookA = self.__createLook('lookA', 'lambert1SG', 'xyzCol')
mtlx.children['lookA'] = lookA
data = str(mtlx)
return data
def testIO(self):
data = self.__testOutput()
self.__testInput(data)
if __name__ == '__main__':
unittest.main()