#Dyetopia
Fraking Flowers!
#What Is This?
Squeeze colored dyes out vanilla and modded items and mix them to create pure dye.
You can then either
- Use the painter to feed in colored blocks and recolor them ** eg. wool, carpet, stained clay and supported modded blocks
- Use the dye gun to recolor blocks on-the-fly ** Think of a "Wand Of Equal Trade" from Thaumcraft, but with color.
The mods with in-game blocks that can be recolored are:
- AE2
- Bibliocraft
- Buildcraft
- Chisel
- Forestry
- Harvestcraft
- MFR
- Openblocks
- ProjectRed
- Railcraft
- Tinkers Construct
- Thaumcraft
- Thermal Expansion
- Extra Utilities
Note: This means that the above mods have blocks that the dye gun can be used on and are configured in the shipped config files.
#Dependencies This mod requires CoFHLib. [http://www.curse.com/mc-mods/minecraft/220333-cofhlib]
#Credits I rely heavily on CoFHLib for help with the GUI code and some other bits and pieces. [https://github.com/CoFH/CoFHLib]
Railcraft for ideas on how to sync the GUI update messages for tanks. [https://github.com/CovertJaguar/Railcraft]
#Code From Other Project This mod uses a small number of classes from other mods.
[https://github.com/CoFH/ThermalFoundation] The following classes are based off:
- BlockFluidDYT -> BlockFluidCoFHBase
[https://github.com/CoFH/CoFHCore]
The following classes are based off:
- TabEnergy -> TabEnergy from CoFHCore
- TabInfo -> TabInfo from CoFHCore
The following classed are copied:
- IconRegistry
- TabScrolledText
I think I based the fluid textures on the ThermalFoundation ones, but I'm no longer sure!
The following classed are copied:
- LogHelper.java
##Tonius NEI-Integration
A tiny piece of code but an important one. How to change the mouse x,y into recipe x,y for use in NEI recipe handlers!