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#Dyetopia

Fraking Flowers!

#What Is This?

Squeeze colored dyes out vanilla and modded items and mix them to create pure dye.

You can then either

  • Use the painter to feed in colored blocks and recolor them ** eg. wool, carpet, stained clay and supported modded blocks
  • Use the dye gun to recolor blocks on-the-fly ** Think of a "Wand Of Equal Trade" from Thaumcraft, but with color.

The mods with in-game blocks that can be recolored are:

  • AE2
  • Bibliocraft
  • Buildcraft
  • Chisel
  • Forestry
  • Harvestcraft
  • MFR
  • Openblocks
  • ProjectRed
  • Railcraft
  • Tinkers Construct
  • Thaumcraft
  • Thermal Expansion
  • Extra Utilities

Note: This means that the above mods have blocks that the dye gun can be used on and are configured in the shipped config files.

#Dependencies This mod requires CoFHLib. [http://www.curse.com/mc-mods/minecraft/220333-cofhlib]

#Credits I rely heavily on CoFHLib for help with the GUI code and some other bits and pieces. [https://github.com/CoFH/CoFHLib]

Railcraft for ideas on how to sync the GUI update messages for tanks. [https://github.com/CovertJaguar/Railcraft]

#Code From Other Project This mod uses a small number of classes from other mods.

CoFH

[https://github.com/CoFH/ThermalFoundation] The following classes are based off:

  • BlockFluidDYT -> BlockFluidCoFHBase

[https://github.com/CoFH/CoFHCore]

The following classes are based off:

  • TabEnergy -> TabEnergy from CoFHCore
  • TabInfo -> TabInfo from CoFHCore

The following classed are copied:

  • IconRegistry
  • TabScrolledText

I think I based the fluid textures on the ThermalFoundation ones, but I'm no longer sure!

Pahimar

EE3 Repository

The following classed are copied:

  • LogHelper.java

##Tonius NEI-Integration

A tiny piece of code but an important one. How to change the mouse x,y into recipe x,y for use in NEI recipe handlers!