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Welcome Spp.js

Spp.js is a sample physics particle system engine for javascript.

Feature

  • Code less, simple structure.
  • Based on classical Newtonian mechanics.
  • Make your own custom forces or particles
  • Easy to build interactive projects with popular HTML5 2D rendering engine:pixi.js,EaselJS
  • Open source!

Getting Started

<script src="js/spp.min.js"></script>
<script>
        var ps=new SPP.ParticleSystem();
        var particle=ps.createParticle(SPP.Particle);
        particle.life=3;
        particle.position.x=50;
        particle.position.y=60;
        particle.addForce("someForceName",someForce);
        particle.onUpdate=someUpdateHander;
        //particle.addEventListener("dead",deadHandler);
        particle.on("dead",deadHandler);
        animate();
        ps.start();
        
        function someUpdateHander()
        {
                ...
        };
        function deadHandler(event)
        {
                ...
        };
        
        function animate()
        {
               requestAnimationFrame(animate);
               ps.render();
               ...
        } 
<script>

Examples

Game

Case

Docs

Tutorials

How to build

Spp.js is build with ant and closure-compiler

$>cd spp's root directory

Then build:

$> ant

Support or Contact

Weibo: http://weibo.com/flashawk? or contact flashhawkmx@gmail.com and we’ll help you sort it out.

License

This content is released under the (http://opensource.org/licenses/MIT) MIT License.

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A sample physics particle system engine for javascript.

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