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Puyo Puyo Fever 2 broken image #18941

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4 of 5 tasks
IrfanH495 opened this issue Mar 20, 2024 · 6 comments
Open
4 of 5 tasks

Puyo Puyo Fever 2 broken image #18941

IrfanH495 opened this issue Mar 20, 2024 · 6 comments
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GE emulation Backend-independent GPU issues Mali GPU
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@IrfanH495
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IrfanH495 commented Mar 20, 2024

Game or games this happens in

ULJM-05058

What area of the game

at school and choose waku waku and hara hara.

What happens

OpenGL
Screenshot_20240321-055633_PPSSPP

Vulkan
Screenshot_20240321-055609_PPSSPP

software rendering
Screenshot_20240321-055623_PPSSPP

What should happen

GE frame capture

ULJM05058_0001.zip

Platform

Android

Mobile device model or graphics card (GPU)

Samsung M20 Exynos 7904 Mali-G71 MP2

PPSSPP version affected

v1.17.1-35-

Last working version

.

Graphics backend (3D API)

Vulkan

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try changing graphics settings to determine if one causes the glitch (especially speed hacks or enhancements/replacements.)
  • Include logs or screenshots of issue.
@IrfanH495
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Coincidentally, I still have PPSSPP v1.1.1 and I tried it and hope the issue doesn't exist
like opengl in the latest ppsspp

24_1080p.mp4

@anr2me
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anr2me commented Mar 21, 2024

Probably similar issue to #18927
Might be GPU-specific issue?

The frame dump works fine on my Geforce
image

@hrydgard
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Interesting, yeah, probably Mali-specific somehow.

@hrydgard hrydgard added Mali GPU GE emulation Backend-independent GPU issues labels Mar 21, 2024
@hrydgard hrydgard added this to the Future-Prio milestone Mar 21, 2024
@IrfanH495
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yes only in Mali, I tried it on sharp sh04h didn't experience it
Vulkan
20240322_022918

opengl
20240322_022940

@anr2me
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anr2me commented Mar 21, 2024

Btw have you tried using PixelDepthRounding or VertexDepthRounding compatibility?

@IrfanH495
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IrfanH495 commented Mar 21, 2024

Btw have you tried using PixelDepthRounding or VertexDepthRounding compatibility?

if only PixelDepthRounding the issue still exists so I added it to DisableAccurateDepth, the issue no longer exists.
but it only applies to vulkan, opengl still experiences it, I don't know why.

For VertexDepthRounding has been there since the beginning
Screenshot_20240322-044446_ES File Explorer

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Labels
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