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Btw have you tried using PixelDepthRounding or VertexDepthRounding compatibility?
if only PixelDepthRounding the issue still exists so I added it to DisableAccurateDepth, the issue no longer exists.
but it only applies to vulkan, opengl still experiences it, I don't know why.
For VertexDepthRounding has been there since the beginning
Game or games this happens in
ULJM-05058
What area of the game
at school and choose waku waku and hara hara.
What happens
OpenGL
Vulkan
software rendering
What should happen
GE frame capture
ULJM05058_0001.zip
Platform
Android
Mobile device model or graphics card (GPU)
Samsung M20 Exynos 7904 Mali-G71 MP2
PPSSPP version affected
v1.17.1-35-
Last working version
.
Graphics backend (3D API)
Vulkan
Checklist
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