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avcodec_decode_audio4 in Grand Theft Auto: Chinatown Wars #18923
Comments
I wondered whether this PR can fix this issue or not. |
v1.17.1-16-gf5450e40e full log: https://gist.github.com/sum2012/2f1c2ce8595b04452f56cfd7b289ffcc @anr2me |
Thanks, it works indeed! Will this be in the official version? |
Need more testing |
Ok, so I'm happy to play around with git from now on, especially when buildbot isn't working. |
Unfortunately, it still occurs (own build with -#18414 / +#18396).
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Something new in the log:
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@arqarq how to reproduce that new error ? |
I'm not sure how to trigger this error; it seems to occur randomly. But I know how to "remove" the error related to channels. Literally "remove" it. I prepared stereo versions of the files 'CITY_LONGLOOP8BIT.AT3' and 'CITY_LONGLOOP8BIT_WITHRAIN.AT3', and the playback also stops, but without this message! Weird. Then I used another file 'DRAGON_LOOP.AT3' (which is stereo in the game) with the same name as the above ambient ones, and the playback doesn't stop. |
Hi, I was hoping that someone had answers to this question I searched it up on Google and the results brought me here. Like arqarq had stated it definitely kills the atmosphere with no background ambience. It's strange that it only happens with this cause the Android version doesn't have the issue and I thought they might have the same code for the game but I personally don't know much about coding. 🤔 Thanks Jordan Layton |
Game or games this happens in
ULUS-10490 - Grand Theft Auto: Chinatown Wars
What area of the game / PPSSPP
I am reporting an issue with GTA Chinatown Wars (CRC B9858E32) - the city ambient sound stops after about 25s (e.g., standing in the square in front of the hideout at the beginning of the game). It kills the immersion for me. Entering and exiting the car fixes the situation for the next 25 s. The log from the program is as follows:
The radio music is okay. All audio options are set to default. I haven't checked those few builds after 1.17.1 because the buildbot is not working. In version 1.6.3 the duration of this sound is longer, but it still stops with the same error, eventually. Adding the game to [AtracLoopHack] option in 'compat.ini' completely ruins the music.
What should happen
Ambient sound should continue.
Logs
ppsspplog.zip
Platform
Windows
Mobile device model or graphics card (GPU)
NVIDIA GeForce RTX 3070
PPSSPP version affected
1.17.1
Last working version
tested as far as 1.6.3 - still N/G
Graphics backend (3D API)
Direct3D 11
Checklist
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