New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Kingdom Hearts Birth By Sleep Final Mix fade transitions look bad #18912
Comments
there are 2 possible ways to fix this :
|
Curious that the psp version matters. We could make a compat.ini option forcing it, but I wonder why.. Does it actually somehow use the extra memory, for some extra graphical effect or something? It shouldn't be able to .. |
well im not sure, but i'll be making a video about the performance difference soon |
Yep, using PSP1000 worked. Since that fix doesn't work for other games I've had similar issues with like Stein's Gate then it must be something else. Thanks for providing a fix though. |
Game or games this happens in
ULJM05775
What area of the game
Land of Departure (first area) during some cutscenes. It only happens when a fade transition would normally happen. Probably a missing readback.
What happens
When a fade transition happens instead of fading normally the game transitions from a random picture (menu, etc) to the scene happening on screen. Here's a video showing the issue.
What should happen
The transition should happen like a normal fade transition.
GE frame capture
No response
Platform
Android
Mobile device model or graphics card (GPU)
Realme GT2
PPSSPP version affected
1.17.1
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist
The text was updated successfully, but these errors were encountered: