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Hi, I working on c++ implementation of your great Destructible (https://github.com/ppiecuch/godot/blob/master/modules/gdextensions/scene/destructible_sprite.cpp) and would like to also implement collapse functionality. I see that it has been started in new_destruction branch but I have a feeling that it is still work in progress. But maybe you could share idea how do you plan to implement this?
Regards
Pawel
The text was updated successfully, but these errors were encountered:
Hi, I working on c++ implementation of your great Destructible (https://github.com/ppiecuch/godot/blob/master/modules/gdextensions/scene/destructible_sprite.cpp) and would like to also implement collapse functionality. I see that it has been started in new_destruction branch but I have a feeling that it is still work in progress. But maybe you could share idea how do you plan to implement this?
Regards
Pawel
The text was updated successfully, but these errors were encountered: