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Yeah, I got notified when you starred my project and then I've noticed this. 🙂
I have my own ecosystem of destructible stuff so I'm not sure whether I'd contribute, but always nice to see destructible stuff in Godot, perhaps this would be useful for some destructible parts that should truly break into pieces (like glass), so we'll see.
To have a better scattering.
We will need a way to create sprites and its respective collisions following this pattern.
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