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verbs.zil
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"VERBS for
STATIONFALL
(c) Copyright 1987 Infocom, Inc. All Rights Reserved."
;"subtitle game commands"
<GLOBAL VERBOSITY 1> ;"0 = superbrief, 1 = brief, 2 = verbose"
<ROUTINE V-VERBOSE ()
<COND (<EQUAL? ,VERBOSITY 2>
<TELL ,ALREADY-IN-MODE>)
(T
<SETG VERBOSITY 2>
<TELL "Maximum verbosity." CR CR>
<V-LOOK>)>>
<ROUTINE V-BRIEF ()
<COND (<EQUAL? ,VERBOSITY 1>
<TELL ,ALREADY-IN-MODE>)
(T
<SETG VERBOSITY 1>
<TELL "Brief descriptions." CR>)>>
<ROUTINE V-SUPER-BRIEF ()
<COND (<EQUAL? ,VERBOSITY 0>
<TELL ,ALREADY-IN-MODE>)
(T
<SETG VERBOSITY 0>
<TELL "Superbrief descriptions." CR>)>>
<ROUTINE V-SAVE ()
<SETG P-CONT <>> ;"flush anything on input line after SAVE"
<SETG QUOTE-FLAG <>>
<PUTB ,OOPS-INBUF 1 0> ;"retrofix 50"
<COND (<AND <VISIBLE? ,FLOYD>
<FSET? ,FLOYD ,TOUCHBIT>
<FSET? ,FLOYD ,ACTIVEBIT>
<NOT <EQUAL? ,HERE ,FACTORY>>>
<TELL
"Floyd's eyes light up. \"Oh boy! Are we gonna try something
dangerous now?\"" CR CR>
;<CONTINUE>)>
<COND (<SAVE>
<TELL ,OK>)
(T
<TELL ,FAILED>)>>
<ROUTINE V-RESTORE ()
<COND (<AND <VISIBLE? ,FLOYD>
<FSET? ,FLOYD ,TOUCHBIT>
<FSET? ,FLOYD ,ACTIVEBIT>
<NOT <EQUAL? ,HERE ,FACTORY>>>
<TELL
"Floyd looks disappointed but understanding. \"That part of the story
was more fun,\" he sighs." CR CR>
;<CONTINUE>)>
<COND (<RESTORE>
<TELL ,OK>)
(T
<TELL ,FAILED>)>>
<ROUTINE CONTINUE ()
<TELL "[Hit RETURN/ENTER.]" CR>
<PUTB ,P-LEXV 0 10>
<READ ,P-INBUF ,P-LEXV>
<PUTB ,P-LEXV 0 60>>
<ROUTINE TELL-SCORE ()
<TELL "It is Day " N ,DAY " of your adventure. ">
<V-TIME T>
<TELL
" Your score is " N ,SCORE " (of 80 points), giving you the rank of ">
<COND (<EQUAL? ,SCORE 0>
<TELL "Insignificant Nobody">)
(<L? ,SCORE 17> ;"1 thru 16"
<TELL "Rising Young Insignificant Nobody">)
(<L? ,SCORE 27> ;"17 thru 26"
<TELL "One-Day Flash on the Evening News">)
(<L? ,SCORE 40> ;"27 thru 39"
<TELL "Footnote in History">)
(<L? ,SCORE 50> ;"40 thru 49"
<TELL "International VIP">)
(<L? ,SCORE 65> ;"50 thru 64"
<TELL "Interplanetary Star">)
(<L? ,SCORE 80> ;"65 thru 79"
<TELL "Interstellar Superstar">)
(T ;"80"
<TELL "Intergalactic Mega-Hero">)>
<TELL ,PERIOD-CR>>
<ROUTINE V-SCRIPT ()
<COND (<AND <VISIBLE? ,FLOYD>
<FSET? ,FLOYD ,TOUCHBIT>
<FSET? ,FLOYD ,ACTIVEBIT>
<NOT <EQUAL? ,HERE ,FACTORY>>>
<TELL
" \"Uh oh,\" frets Floyd. \"Once printer is on, Floyd will have to be
careful not to use any of the bad words he learned aboard the Duffy!\"" CR>)>
<PUT 0 8 <BOR <GET 0 8> 1>>
<CORP-NOTICE "begins">
<V-VERSION>>
<ROUTINE V-UNSCRIPT ()
<COND (<AND <VISIBLE? ,FLOYD>
<FSET? ,FLOYD ,TOUCHBIT>
<FSET? ,FLOYD ,ACTIVEBIT>
<NOT <EQUAL? ,HERE ,FACTORY>>>
<TELL
" Floyd nods his approval. \"Good idea. Printer paper expensive. Best
to save for important scenes. Not like this one.\"" CR>)>
<CORP-NOTICE "ends">
<V-VERSION>
<PUT 0 8 <BAND <GET 0 8> -2>>
<RTRUE>>
<ROUTINE CORP-NOTICE (STRING)
<TELL
"Here " .STRING " a transcript of interaction with STATIONFALL." CR>>
<ROUTINE V-DIAGNOSE ()
<SETG C-ELAPSED 18>
<COND (<EQUAL? ,HERE ,FACTORY>
<TELL "We're talking adrenaline. Lots of adrenalin." CR>)
(T
<TELL "You feel ">
<COND (,STUNNED
<TELL "numb. ">
<YOURE-STUNNED>
<RTRUE>)
(<EQUAL? ,SLEEPY-LEVEL 0>
<TELL "well-rested">)
(T
<COND (<EQUAL? ,SLEEPY-LEVEL 1>
<TELL "sort of">)
(<EQUAL? ,SLEEPY-LEVEL 2>
<TELL "quite">)
(T
<TELL "phenomenally">)>
<TELL " tired">)>
<COND (<OR <AND <EQUAL? ,SLEEPY-LEVEL 0>
<G? ,HUNGER-LEVEL 0>>
<AND <G? ,SLEEPY-LEVEL 0>
<EQUAL? ,HUNGER-LEVEL 0>>>
<TELL ", but">)
(T
<TELL ", and">)>
<TELL " you are ">
<COND (<EQUAL? ,HUNGER-LEVEL 0>
<TELL "well-fed">)
(T
<COND (<EQUAL? ,HUNGER-LEVEL 1>
<TELL "fairly">)
(<EQUAL? ,HUNGER-LEVEL 2>
<TELL "very">)
(T
<TELL "awesomely">)>
<TELL " hungry and thirsty">)>
<TELL ". In all other respects, you are in good health." CR>)>>
<ROUTINE V-INVENTORY ()
<SETG D-BIT <- ,WORNBIT>>
<SETG C-ELAPSED 18>
<COND (<NOT <DESCRIBE-CONTENTS ,WINNER
<>
<+ ,D-ALL? ,D-PARA?>>>
<TELL "You are empty-handed.">)>
<SETG D-BIT ,WORNBIT>
<DESCRIBE-CONTENTS ,WINNER
<>
<+ ,D-ALL? ,D-PARA?>>
<SETG D-BIT <>>
<CRLF>>
<ROUTINE V-QUIT ()
<TELL-SCORE>
<COND (<AND <VISIBLE? ,FLOYD>
<FSET? ,FLOYD ,TOUCHBIT>
<FSET? ,FLOYD ,ACTIVEBIT>
<NOT <EQUAL? ,HERE ,FACTORY>>>
<TELL " Floyd grins impishly. \"Giving up, huh?\"" CR>)>
<DO-YOU-WISH "leave the game">
<COND (<YES?>
<QUIT>)
(T
<TELL ,OK>)>>
<ROUTINE V-RESTART ()
<TELL-SCORE>
<COND (<AND <VISIBLE? ,FLOYD>
<FSET? ,FLOYD ,TOUCHBIT>
<FSET? ,FLOYD ,ACTIVEBIT>
<FSET? ,ROBOT-POOL ,TOUCHBIT>
<NOT <EQUAL? ,HERE ,ROBOT-POOL>>>
<TELL
" Floyd rolls his eyes. \"We're gonna have to go through that stupid scene in
the Robot Pool again?\"" CR>)>
<DO-YOU-WISH "restart">
<COND (<YES?>
<TELL "Restarting." CR>
<RESTART>
<TELL ,FAILED>)>>
<ROUTINE DO-YOU-WISH (STRING)
<TELL CR "Do you wish to " .STRING "? (Y is affirmative): ">>
<ROUTINE YES? ()
<PRINTI ">">
<READ ,P-INBUF ,P-LEXV>
<COND (<YES-WORD <GET ,P-LEXV 1>>
<RTRUE>)
(<OR <NO-WORD <GET ,P-LEXV 1>>
<EQUAL? <GET ,P-LEXV 1> ,W?N>>
<RFALSE>)
(T
<TELL "Please answer YES or NO. ">
<AGAIN>)>>
<ROUTINE FINISH ("AUX" (REPEATING <>) (CNT 0))
<PROG ()
<CRLF>
<COND (<NOT .REPEATING>
<SET REPEATING T>
<TELL-SCORE>)>
<TELL
" According to the Treaty of Gishen IV (amended after the Battle on Sorkin
III in 11347 GY) you have the opportunity to restart the story, restore a saved
position, or end this session of the game. In the interests of interstellar
peace, type RESTART, RESTORE, or QUIT: >">
<PUTB ,P-LEXV 0 10>
<READ ,P-INBUF ,P-LEXV>
<PUTB ,P-LEXV 0 60>
<SET CNT <+ .CNT 1>>
<COND (<EQUAL? <GET ,P-LEXV 1> ,W?RESTAR>
<RESTART>
<TELL ,FAILED>
<AGAIN>)
(<AND <EQUAL? <GET ,P-LEXV 1> ,W?RESTOR>
<NOT <RESTORE>>>
<TELL ,FAILED>
<AGAIN>)
(<OR <EQUAL? <GET ,P-LEXV 1> ,W?QUIT ,W?Q>
<G? .CNT 10>>
;<TELL "You took " N ,ELAPSED-MOVES " turns." CR>
<QUIT>)>
<AGAIN>>>
<ROUTINE V-SCORE ()
<TELL "You're currently getting ">
<COND (<EQUAL? ,VERBOSITY 0>
<TELL "superbrief">)
(<EQUAL? ,VERBOSITY 1>
<TELL "brief">)
(T
<TELL "verbose">)>
<TELL " descriptions. ">
<TELL-SCORE>>
<ROUTINE V-VERSION ("AUX" (CNT 17) V)
<SET V <BAND <GET 0 1> *3777*>>
<TELL
"STATIONFALL|
Infocom interactive fiction -- a science fiction story|
Copyright (c) 1987 by Infocom, Inc. All rights reserved.|
STATIONFALL is a trademark of Infocom, Inc.|
Release " N .V " / Serial number ">
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> 23>
<RETURN>)
(T
<PRINTC <GETB 0 .CNT>>)>>
<CRLF>
<COND (<AND <VISIBLE? ,FLOYD>
<FSET? ,FLOYD ,TOUCHBIT>
<FSET? ,FLOYD ,ACTIVEBIT>
<NOT <EQUAL? ,HERE ,FACTORY>>>
<TELL
" Floyd looks out at you, right through your computer screen. \"See that
copyright notice?\" he asks in a defiant tone. \"If anyone tries pirating
this disk, they'll have Floyd to answer to.\"" CR>)>>
<CONSTANT D-RECORD-ON 4>
<CONSTANT D-RECORD-OFF -4>
<ROUTINE V-$COMMAND ()
<DIRIN 1>
<RTRUE>>
<ROUTINE V-$RANDOM ()
<COND (<NOT <PRSO? ,INTNUM>>
<TELL "Bug1" CR>)
(T
<RANDOM <- 0 ,P-NUMBER>>
<RTRUE>)>>
<ROUTINE V-$RECORD ()
<DIROUT ,D-RECORD-ON> ;"all READS and INPUTS get sent to command file"
<RTRUE>>
<ROUTINE V-$UNRECORD ()
<DIROUT ,D-RECORD-OFF>
<RTRUE>>
<ROUTINE V-$VERIFY ()
<COND (<AND <PRSO? ,INTNUM>
<EQUAL? ,P-NUMBER 69>>
<TELL N ,SERIAL CR>)
(T
<TELL "Verifying." CR>
<COND (<VERIFY>
<TELL ,OK>)
(T
<TELL "** Bad **" CR>)>)>>
<CONSTANT SERIAL 0>
;<GLOBAL DEBUG <>>
;<ROUTINE V-$DEBUG ()
<TELL "O">
<COND (,DEBUG
<SETG DEBUG <>>
<TELL "ff">)
(T
<SETG DEBUG T>
<TELL "n">)>
<TELL ,PERIOD-CR>>
;<ROUTINE V-$STATION ()
<FSET ,FLOYD ,TOUCHBIT>
<FSET ,SPACETRUCK-HATCH ,OPENBIT>
<FSET ,IRIS-HATCH ,OPENBIT>
<SETG ROBOT-PICKED ,FLOYD>
<SETG SPACETRUCK-COUNTER 5>
<FCLEAR ,SPACETRUCK ,WEIGHTLESSBIT>
<REMOVE ,CLASS-THREE-SPACECRAFT-ACTIVATION-FORM>
<REMOVE ,ROBOT-USE-AUTHORIZATION-FORM>
<MOVE ,FLOYD ,SPACETRUCK>
<QUEUE I-WELDER -1>
<QUEUE I-FLOYD -1>
<QUEUE I-PLATO 750>
<GOTO ,SPACETRUCK>>
;<ROUTINE V-$KEY ()
<QUEUE I-LIGHTS-OUT <+ <RANDOM 200> 20>>
<MOVE ,KEY ,PROTAGONIST>
<MOVE ,HEADLAMP ,PROTAGONIST>
<FSET ,HEADLAMP ,WORNBIT>
<MOVE ,JAMMER ,PROTAGONIST>
<MOVE ,TWENTY-PRONG-FROMITZ-BOARD ,PROTAGONIST>
<SETG JAMMER-SETTING 710>
<FSET ,JAMMER ,ACTIVEBIT>
<MOVE ,ZAPGUN ,PROTAGONIST>
<GOTO ,COMMANDERS-QUARTERS>>
;"subtitle real verbs"
<ROUTINE V-ALARM ()
<COND (<PRSO? ,ROOMS>
<PERFORM ,PRSA ,ME>
<RTRUE>)
(T
<TELL "But" T ,PRSO " isn't asleep." CR>)>>
<ROUTINE V-ANSWER ()
<COND (<AND ,AWAITING-REPLY
<YES-WORD <GET ,P-LEXV ,P-CONT>>>
<V-YES>)
(<AND ,AWAITING-REPLY
<NO-WORD <GET ,P-LEXV ,P-CONT>>>
<V-NO>)
(T
<TELL "Nobody is awaiting your answer." CR>)>
<STOP>>
<ROUTINE V-APPLAUD ()
<TELL "\"Clap.\"" CR>
<COND (<IN? ,OSTRICH ,HERE>
<TELL " ">
<PERFORM ,V?SCARE ,OSTRICH>
<RTRUE>)>
<RTRUE>>
<ROUTINE V-APPLY ()
<COND (<FSET? ,PRSO ,WEARBIT>
<PERFORM ,V?WEAR ,PRSO>
<RTRUE>)
(T
<SETG AWAITING-REPLY 1>
<QUEUE I-REPLY <+ ,C-ELAPSED 2>>
<TELL "Apply" T ,PRSO " for what? A job?" CR>)>>
<ROUTINE V-ASK-ABOUT ("AUX" OWINNER)
<COND (<PRSO? ,ME>
<PERFORM ,V?TELL ,ME>
<RTRUE>)
(<FSET? ,PRSO ,ACTORBIT>
<SET OWINNER ,WINNER>
<SETG WINNER ,PRSO>
<PERFORM ,V?TELL-ABOUT ,ME ,PRSI>
<SETG WINNER .OWINNER>
<THIS-IS-IT ,PRSI>
<THIS-IS-IT ,PRSO>
<RTRUE>)
(T
<PERFORM ,V?TELL ,PRSO>
<RTRUE>)>>
<ROUTINE V-ASK-FOR ()
<COND (<FSET? ,PRSO ,ACTORBIT>
<SETG WINNER ,PRSO>
<PERFORM ,V?GIVE ,PRSI ,ME>)
(T
<PERFORM ,V?TELL ,PRSO>)>
<RTRUE>>
<ROUTINE V-ATTRACT ()
<COND (<PRSI? ,BOOTS>
<WASTES>)
(T
<TELL ,HUH>)>>
<ROUTINE V-BITE ()
<HACK-HACK "Biting">>
<ROUTINE V-BURN ()
<COND (<AND <EQUAL? ,HERE ,CHAPEL>
<FSET? ,ETERNAL-FLAME ,ONBIT>>
<PERFORM ,V?PUT ,PRSO ,ETERNAL-FLAME>
<RTRUE>)
(T
<TELL "You have no source of fire." CR>)>>
;<ROUTINE V-BUY ()
<TELL "Sorry, there aren't any on sale here." CR>>
;<ROUTINE V-BUY-WITH ()
<COND (<PRSI? ,COIN>
<PERFORM ,V?BUY ,PRSO>
<RTRUE>)
(T
<TELL
"That must be a queer planet you come from, where" A ,PRSI
" is a unit of money." CR>)>>
<ROUTINE V-CALL ()
<COND (<NOT <VISIBLE? ,PRSO>>
<CANT-SEE ,PRSO>)
(T
<PERFORM ,V?TELL ,PRSO>
<RTRUE>)>>
<ROUTINE V-CATCH ()
<TELL "The only thing you're good at catching is a cold." CR>>
<ROUTINE V-CHASTISE ()
<COND (<PRSO? ,INTDIR>
<TELL
,YOULL-HAVE-TO "go in that direction to see what's there." CR>)
(T
<TELL
"Use prepositions to indicate precisely what you want to do: LOOK AT the
object, LOOK INSIDE it, LOOK UNDER it, etc." CR>)>>
<ROUTINE V-CLEAN ()
<SETG AWAITING-REPLY 1>
<QUEUE I-REPLY <+ ,C-ELAPSED 2>>
<TELL "Do you also do windows?" CR>>
<ROUTINE V-CLIMB-DOWN ()
<COND (<PRSO? ,ROOMS>
<DO-WALK ,P?DOWN>)
(<ULTIMATELY-IN? ,PRSO>
<TELL ,HOLDING-IT>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-CLIMB-ON ()
<COND (<FSET? ,PRSO ,VEHBIT>
<PERFORM ,V?ENTER ,PRSO>
<RTRUE>)
(<ULTIMATELY-IN? ,PRSO>
<TELL ,HOLDING-IT>)
(<EQUAL? <GET ,P-ITBL ,P-PREP1> ,PR?IN>
<CANT-VERB-A-PRSO "climb into">)
(T
<CANT-VERB-A-PRSO "climb onto">)>>
;<ROUTINE V-CLIMB-OVER ()
<COND (<ULTIMATELY-IN? ,PRSO>
<TELL ,HOLDING-IT>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-CLIMB-UP ()
<COND (<PRSO? ,ROOMS>
<DO-WALK ,P?UP>)
(<ULTIMATELY-IN? ,PRSO>
<TELL ,HOLDING-IT>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-CLOSE ()
<COND (<OR <FSET? ,PRSO ,SURFACEBIT>
<FSET? ,PRSO ,ACTORBIT>
<FSET? ,PRSO ,VEHBIT>>
<CANT-VERB-A-PRSO "close">)
(<OR <FSET? ,PRSO ,DOORBIT>
<FSET? ,PRSO ,CONTBIT>>
<COND (<FSET? ,PRSO ,OPENBIT>
<COND (<AND ,TIMER-CONNECTED
<ULTIMATELY-IN? ,TIMER ,PRSO>
<NOT <ULTIMATELY-IN? ,DETONATOR ,PRSO>>>
<DO-FIRST "disconnect the timer">)
(<AND ,TIMER-CONNECTED
<ULTIMATELY-IN? ,DETONATOR ,PRSO>
<NOT <ULTIMATELY-IN? ,TIMER ,PRSO>>>
<DO-FIRST "disconnect the timer">)
(<AND ,EXPLOSIVE-CONNECTED
<ULTIMATELY-IN? ,DETONATOR ,PRSO>
<NOT <ULTIMATELY-IN? ,EXPLOSIVE ,PRSO>>>
<DO-FIRST "disconnect the explosive">)
(<AND ,EXPLOSIVE-CONNECTED
<ULTIMATELY-IN? ,EXPLOSIVE ,PRSO>
<NOT <ULTIMATELY-IN? ,DETONATOR ,PRSO>>>
<DO-FIRST "disconnect the explosive">)
(T
<FCLEAR ,PRSO ,OPENBIT>
<TELL "Okay," T ,PRSO " is now closed." CR>
<NOW-DARK?>)>)
(T
<TELL ,ALREADY-IS>)>)
(T
<CANT-VERB-A-PRSO "close">)>>
<ROUTINE V-COMFORT ()
<COND (<OR <FSET? ,PRSO ,ACTORBIT>
<PRSO? ,BALLOON>>
<TELL "But" T ,PRSO " isn't in need of comforting!" CR>)
(T
<TELL ,HUH>)>>
<ROUTINE V-COMPARE ()
<TELL "They're incomparable." CR>>
<ROUTINE V-CONNECT ()
<IMPOSSIBLES>>
<ROUTINE V-COUNT ()
<IMPOSSIBLES>>
<ROUTINE V-CRAWL-UNDER ()
<COND (<NOT <FSET? ,PRSO ,TAKEBIT>>
<TELL-HIT-HEAD>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-CROSS ()
<V-WALK-AROUND>>
<ROUTINE V-CRUMPLE ()
<CANT-VERB-A-PRSO "crumple">>
<ROUTINE V-CUT ()
<COND (<NOT ,PRSI>
<IMPOSSIBLES>)
(T
<TELL
"To put it bluntly, neither" T ,PRSI " nor you are very sharp." CR>)>>
<ROUTINE V-DIG ()
<WASTES>>
<ROUTINE V-DISCONNECT ()
<TELL "But" T ,PRSO " isn't connected to">
<COND (,PRSI
<TELL TR ,PRSI>)
(T
<TELL " anything!" CR>)>>
<ROUTINE V-DISEMBARK ()
<COND (<AND <EQUAL? ,P-PRSA-WORD ,W?HOLD>
<EQUAL? <GET ,P-ITBL ,P-PREP1> ,PR?DOWN>>
;"HOLD DOWN OBJECT should now equal PUSH OBJECT"
<PERFORM ,V?PUSH ,PRSO>
<RTRUE>)
(<NOT ,PRSO>
<COND (<NOT <IN? ,PROTAGONIST ,HERE>>
<PERFORM ,PRSA <LOC ,PROTAGONIST>>
<RTRUE>)
(T
<TELL ,LOOK-AROUND>)>)
(<EQUAL? ,P-PRSA-WORD ,W?TAKE> ;"since GET OUT is also TAKE OUT"
<PERFORM ,V?TAKE ,PRSO>
<RTRUE>)
(<NOT <IN? ,PROTAGONIST ,PRSO>>
<TELL ,LOOK-AROUND>
<RFATAL>)
(T
<MOVE ,PROTAGONIST ,HERE>
<TELL "You get o">
<COND (<PRSO? ,BED>
<TELL "ff">)
(T
<TELL "ut of">)>
<TELL T ,PRSO>
<COND (<EQUAL? <LOC ,FLOYD> ,PILOT-SEAT ,COPILOT-SEAT>
<MOVE ,FLOYD ,HERE>
<TELL ". Floyd gets up also">)>
<TELL ,PERIOD-CR>)>>
<ROUTINE V-DRESS ()
<COND (,PRSO
<CANT-VERB-A-PRSO "dress">)
(T
<PERFORM ,V?GET-DRESSED ,ROOMS>
<RTRUE>)>>
<ROUTINE PRE-DRILL ()
<COND (<NOT ,PRSI>
<COND (<AND <ULTIMATELY-IN? ,DRILL>
<VISIBLE? ,DRILL>>
<SETG PRSI ,DRILL>)
(T
<TELL
"With what? Your head isn't QUITE pointy enough." CR>
<RTRUE>)>)>
<COND (<NOT <PRSI? ,DRILL>>
<TELL ,YOU-CANT "drill with" AR ,PRSI>)
(<NOT <FIRST? ,DRILL>>
<TELL "There's no bit in the drill!" CR>)
(<UNTOUCHABLE? ,PRSO>
<CANT-REACH ,PRSO>)
(<NOT ,DRILL-FOOTNOTE>
<SETG DRILL-FOOTNOTE T>
<TELL "(Footnote 5) ">
<RFALSE>)>>
<ROUTINE V-DRILL ()
<COND (<FSET? ,PRSO ,TAKEBIT>
<TELL
"You'll need a vise to hold" T ,PRSO " before you can drill it." CR>)
(T
<TELL
"The point of the drill doesn't seem to be as hard as" TR ,PRSO>)>>
<ROUTINE V-DRILL-HOLE ()
<COND (<EQUAL? <GET ,P-NAMW 0> ,W?HOLE>
<PERFORM ,V?DRILL ,PRSI>
<RTRUE>)
(T
<RECOGNIZE>)>>
;<ROUTINE V-DRIVE ()
<V-DRIVE-DIR>>
;<ROUTINE V-DRIVE-DIR ()
<CANT-VERB-A-PRSO "drive">>
<ROUTINE V-DROP ()
<COND (<IN? ,PRSO ,DRILL>
<TELL "[removing" T ,PRSO " from the drill first]" CR>)>
<COND (<EQUAL? ,HERE ,TOP-OF-AIR-SHAFT ,AIR-SHAFT>
<MOVE ,PRSO ,BOTTOM-OF-AIR-SHAFT>
<TELL "It plunges down the shaft." CR>)
(T
<COND (<IN? ,PROTAGONIST ,HOLDING-TANK>
<MOVE ,PRSO ,HOLDING-TANK>)
(T
<MOVE ,PRSO ,HERE>)>
<TELL "Dropped">
<COND (<FSET? ,HERE ,WEIGHTLESSBIT>
<TELL ", so to speak">)>
<TELL ,PERIOD-CR>)>>
<ROUTINE PRE-EAT ()
<COND (,STUNNED
<YOURE-STUNNED>)
(<AND ,PRSI
<NOT <IN? ,PRSO ,PRSI>>>
<NOT-IN>)
(<FSET? ,SPACESUIT ,WORNBIT>
<TELL ,YOU-CANT "eat while you're wearing a space suit!" CR>)>>
<ROUTINE V-EAT ("AUX" (FOOD <>))
<COND (<SET FOOD <GETP ,PRSO ,P?FOOD-DESC>>
<COND (<EQUAL? ,HUNGER-LEVEL 0>
<TELL ,NOT-HUNGRY>)
(T
<REMOVE ,PRSO>
<SETG C-ELAPSED 15>
<SETG HUNGER-LEVEL 0>
<QUEUE I-HUNGER-WARNINGS 2250>
<TELL "Mmmm...that tasted just like yummy" .FOOD>
<COND (<PRSO? ,NECTAR>
<ANTI-LITTER ,NECTAR>)
(<PRSO? ,SOUP>
<TELL ". The soup was ">
<DESCRIBE-SOUP-TEMPERATURE>)
(T
<TELL ,PERIOD-CR>)>)>)
(T
<TELL
"It's doubtful that" T ,PRSO " would agree with you." CR>)>>
<ROUTINE V-EAT-FROM ("AUX" X)
<COND (<NOT <FSET? ,PRSO ,OPENBIT>>
<DO-FIRST "open" ,PRSO>)
(<SET X <FIRST? ,PRSO>>
<COND (<NEXT? .X>
<TELL "(How about" T .X "?)" CR>)>
<PERFORM ,V?EAT .X>
<RTRUE>)
(T
<TELL "It's empty!" CR>)>>
<ROUTINE V-EMPTY ("AUX" OBJ NXT)
<COND (<NOT ,PRSI>
<SETG PRSI ,GROUND>)>
<COND (<NOT <FSET? ,PRSO ,CONTBIT>>
<TELL ,HUH>)
(<NOT <FSET? ,PRSO ,OPENBIT>>
<TELL "But" T ,PRSO " isn't open." CR>)
(<NOT <FIRST? ,PRSO>>
<TELL "But" T ,PRSO " is already empty!" CR>)
(<AND <PRSI? <FIRST? ,PRSO>>
<NOT <NEXT? ,PRSI>>>
<TELL ,THERES-NOTHING "in" T ,PRSO " but" TR ,PRSI>)
(T
<SET OBJ <FIRST? ,PRSO>>
<REPEAT ()
<SET NXT <NEXT? .OBJ>>
<COND (<NOT <EQUAL? .OBJ ,PROTAGONIST>>
<TELL D .OBJ ": ">
<COND (<FSET? .OBJ ,TAKEBIT>
<MOVE .OBJ ,PROTAGONIST>
<COND (<PRSI? ,HANDS>
<TELL "Taken." CR>)
(<PRSI? ,GROUND>
<PERFORM ,V?DROP .OBJ>)
(<FSET? ,PRSI ,SURFACEBIT>
<PERFORM ,V?PUT-ON .OBJ ,PRSI>)
(T
<PERFORM ,V?PUT .OBJ ,PRSI>)>)
(T
<YUKS>)>)>
<COND (.NXT
<SET OBJ .NXT>)
(T
<RETURN>)>>)>>
<ROUTINE V-EMPTY-FROM ()
<COND (<IN? ,PRSO ,PRSI>
<COND (<FSET? ,PRSO ,TAKEBIT>
<MOVE ,PRSO ,PROTAGONIST>
<PERFORM ,V?DROP ,PRSO>
<RTRUE>)
(T
<YUKS>)>)
(T
<NOT-IN>)>>
<ROUTINE PRE-ENTER ()
<COND (<IN? ,PROTAGONIST ,PRSO>
<TELL ,LOOK-AROUND>)
(<ULTIMATELY-IN? ,PRSO>
<TELL ,HOLDING-IT>)
(<UNTOUCHABLE? ,PRSO>
<CANT-REACH ,PRSO>)>>
<ROUTINE V-ENTER ("AUX" (AV <LOC ,PROTAGONIST>))
<COND (<FSET? ,PRSO ,DOORBIT>
<DO-WALK <OTHER-SIDE ,PRSO>>
<RTRUE>)
(<FSET? ,PRSO ,VEHBIT>
<COND (<NOT <EQUAL? <LOC ,PRSO> ,HERE ,LOCAL-GLOBALS>>
<TELL ,YOU-CANT "board" T ,PRSO " when it's ">
<COND (<FSET? <LOC ,PRSO> ,SURFACEBIT>
<TELL "on">)
(T
<TELL "in">)>
<TELL TR <LOC ,PRSO>>)
(T
<MOVE ,PROTAGONIST ,PRSO>
<TELL "You are now ">
<COND (<FSET? ,PRSO ,INBIT>
<TELL "i">)
(T
<TELL "o">)>
<TELL "n" T ,PRSO ".">
;<FSET ,PRSO ,TOUCHBIT>
<APPLY <GETP ,PRSO ,P?ACTION> ,M-ENTER>
<CRLF>)>)
(<PRSO? ,AIR>
<V-LEAP>)
(<EQUAL? <GET ,P-ITBL ,P-PREP1> ,PR?ON>
<CANT-VERB-A-PRSO "get onto">)
(<NOT <FSET? ,PRSO ,TAKEBIT>>
<TELL-HIT-HEAD>)
(<EQUAL? <GET ,P-ITBL ,P-PREP1> ,PR?IN>
<CANT-VERB-A-PRSO "get into">)>>
<ROUTINE V-EXAMINE ()
<SETG C-ELAPSED 32>
<COND (<FSET? ,PRSO ,ACTORBIT>
<COND (<FIRST? ,PRSO>
<PERFORM ,V?LOOK-INSIDE ,PRSO>
<RTRUE>)
(T
<NOTHING-INTERESTING>
<TELL "about" TR ,PRSO>)>)
(<FSET? ,PRSO ,SURFACEBIT>
<V-LOOK-INSIDE>)
(<FSET? ,PRSO ,DOORBIT>
<TELL ,IT-SEEMS-THAT T ,PRSO " is ">
<OPEN-CLOSED ,PRSO>
<TELL ,PERIOD-CR>)
(<IN? ,PROTAGONIST ,PRSO>
<DESCRIBE-VEHICLE>)
(<AND <FSET? ,PRSO ,CONTBIT>
<NOT <FSET? ,PRSO ,VEHBIT>>>
<TELL "It's ">
<OPEN-CLOSED ,PRSO>
<COND (<OR <FSET? ,PRSO ,OPENBIT>
<FSET? ,PRSO ,TRANSBIT>>
<TELL ". ">
<V-LOOK-INSIDE>)
(T
<TELL ,PERIOD-CR>)>)
(<FSET? ,PRSO ,LIGHTBIT>
<TELL "It looks like" T ,PRSO " is o">
<COND (<FSET? ,PRSO ,ACTIVEBIT>
<TELL "n">)
(T
<TELL "ff">)>
<TELL ,PERIOD-CR>)
(<FSET? ,PRSO ,READBIT>
<PERFORM ,V?READ ,PRSO>
<RTRUE>)
(<FSET? ,PRSO ,NARTICLEBIT>
<SENSE-OBJECT "look">)
(<OR <PROB 35>
<PRSO? ,PSEUDO-OBJECT>>
<TELL "Totally ordinary looking " D ,PRSO ,PERIOD-CR>)
(T
<NOTHING-INTERESTING>
<TELL "about" TR ,PRSO>)>>
<ROUTINE V-EXERCISE ()
<COND (,STUNNED
<YOURE-STUNNED>
<RTRUE>)
(<IN? ,PROTAGONIST ,EXERCISE-MACHINE>
<COND (<AND <ULTIMATELY-IN? ,JAMMER ,HERE>
<EQUAL? ,JAMMER-SETTING 710>
<FSET? ,JAMMER ,ACTIVEBIT>
<IN? ,TWENTY-PRONG-FROMITZ-BOARD ,JAMMER>>
<TELL "The machine seems to be frozen." CR>
<RTRUE>)
(T
<TELL "You do a few repetitions">)>)
(T
<TELL "You do a few push-ups">)>
<TELL
". Dr. Ventricalli, the Duffy's cardiologist, would be pleased." CR>>
<ROUTINE NOTHING-INTERESTING ()
<TELL ,THERES-NOTHING>
<COND (<PROB 25>
<TELL "unusual">)
(<PROB 33>
<TELL "noteworthy">)
(<PROB 50>
<TELL "eye-catching">)
(T
<TELL "special">)>
<TELL " ">>
<ROUTINE V-EXIT ()
<COND (<AND ,PRSO
<FSET? ,PRSO ,VEHBIT>>
<PERFORM ,V?DISEMBARK ,PRSO>
<RTRUE>)
(T
<DO-WALK ,P?OUT>)>>
<ROUTINE V-FEED ()
<TELL "You have no food for" TR ,PRSO>>
<ROUTINE V-FILL ()
<COND ;(<AND <FSET? ,PRSO ,CONTBIT>
<OR <PRSI? ,WATER>
<GLOBAL-IN? ,WATER ,HERE>>>
<WASTES>)
(<NOT ,PRSI>
<TELL ,THERES-NOTHING "to fill it with." CR>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-FIND ("OPTIONAL" (WHERE <>) "AUX" (L <LOC ,PRSO>))
<SETG C-ELAPSED 18>
<COND (<NOT .L>
<PRONOUN>
<TELL " could be anywhere!" CR>)
(<IN? ,PRSO ,PROTAGONIST>
<TELL "You have it!" CR>)
(<OR <IN? ,PRSO ,HERE>
<GLOBAL-IN? ,PRSO ,HERE>
<PRSO? ,PSEUDO-OBJECT>>
<TELL "Right in front of you." CR>)
(<AND <FSET? .L ,ACTORBIT>
<VISIBLE? .L>>
<TELL "Looks as if" T .L " has it." CR>)
(<AND <FSET? .L ,CONTBIT>
<VISIBLE? ,PRSO>
<NOT <EQUAL? .L ,GLOBAL-OBJECTS>>>
<COND (<FSET? .L ,SURFACEBIT>
<TELL "O">)
(<AND <FSET? .L ,VEHBIT>
<NOT <FSET? .L ,INBIT>>>
<TELL "O">)
(T
<TELL "I">)>
<TELL "n" TR .L>)
(<OR <NOT .WHERE>
<IN? ,PRSO ,GLOBAL-OBJECTS>>
<TELL ,YOULL-HAVE-TO "do that yourself." CR>)
(T
<TELL "Beats me." CR>)>>
<ROUTINE V-FIX ()
<TELL
"[Such general commands won't work. To repair something, you must perform the
specific steps required.]" CR>>
<ROUTINE V-FLATTEN ()
<TELL ,HUH>>
<ROUTINE V-FOLLOW ()
<COND (<VISIBLE? ,PRSO>
<TELL "But" T ,PRSO " is right here!" CR>)
(<NOT <FSET? ,PRSO ,ACTORBIT>>
<IMPOSSIBLES>)
(T
<TELL "You have no idea where" T ,PRSO " is." CR>)>>
;<GLOBAL FOLLOW-FLAG <>>
;<ROUTINE I-FOLLOW ()
<SETG FOLLOW-FLAG <>>
<RFALSE>>
<GLOBAL READ-A-FOOTNOTE <>>
<ROUTINE V-FOOTNOTE ()
<SETG C-ELAPSED 0>
<COND (<OR <NOT ,PRSO>
<NOT <PRSO? ,INTNUM>>>
<TELL "Specify a number, as in \"FOOTNOTE 6.\"" CR>
<RTRUE>)
(<EQUAL? ,P-NUMBER 1>
<TELL
"These must be those special zero-gee dice which project their own
gravitational field onto the nearest surface. Zero-gee dice are, of
course, notoriously easy to load">)
(<EQUAL? ,P-NUMBER 2>
<TELL
,UNFAMILIAR "Blather was your officious, tyrannical superior aboard the S.P.S.
Feinstein. He was demoted because of his craven behavior during the destruction
of the Feinstein">)
(<EQUAL? ,P-NUMBER 3>
<TELL
"The story of your acquaintance with Floyd and the episode on Resida are
recounted in PLANETFALL">)
(<EQUAL? ,P-NUMBER 4>
<TELL
"This is, of course, impossible. To do this, the creature would have to be
an order of magnitude larger. There are two possible explanations: 1. The
creature actually extends part of its volume into a parallel dimension"
,CALLOUS-DISREGARD>)
(<EQUAL? ,P-NUMBER 5 9 13>
<TELL "Kids: ">
<COND (<EQUAL? ,P-NUMBER 5>
<TELL "drills">)
(<EQUAL? ,P-NUMBER 9>
<TELL "zapguns">)
(T
<TELL "FREZONE (tm) explosives">)>
<TELL
" are very dangerous. Don't try this at home without adult supervision">)
(<EQUAL? ,P-NUMBER 6>
<TELL "That was just an example">)
(<EQUAL? ,P-NUMBER 7>
<TELL
,UNFAMILIAR "your frenzied (former) boss, Ensign Blather, would toss you into
the Feinstein's brig for the tiniest violation of the Stellar Patrol's
near-infinity of trivial regulations">)
(<EQUAL? ,P-NUMBER 8>
<TELL
"The author wishes to refute any claims that the use of footnotes is a ripoff
from the interactive fiction version of THE HITCHHIKER'S GUIDE TO THE GALAXY.