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'Evolution' applied to options parameters (via HTML5/WebGL port) #3

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hgcummings opened this issue Feb 24, 2013 · 0 comments
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@hgcummings
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The difficulty curve of the game is very sensitive to adjustment of the difficulty parameters, but they're not really something an end user would fiddle with.

Following the 'evolution' theme of the original Ludum Dare this game came from, could we use large-scale statistics from the web port of the game to evolve the right set of paramers?

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