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What would have been nice though would be two different game over screens (one for winning and one for losing).
Of course, there currently isn't a concept of 'winning', just a matter of how long you can survive, but it could be interesting to introduce one. Might tie in with introducing levels.
The text was updated successfully, but these errors were encountered:
From 'chaosBrick' on Ludum Dare:
Of course, there currently isn't a concept of 'winning', just a matter of how long you can survive, but it could be interesting to introduce one. Might tie in with introducing levels.
The text was updated successfully, but these errors were encountered: