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Implement a built-in Gamepad input handler #65

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hecrj opened this issue Jul 2, 2019 · 0 comments
Open

Implement a built-in Gamepad input handler #65

hecrj opened this issue Jul 2, 2019 · 0 comments
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feature New feature or request good first issue Good for newcomers

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@hecrj
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hecrj commented Jul 2, 2019

We could implement a Gamepad input handler, similar to the KeyboardAndMouse type. This type would easily allow to check the current gamepad state: buttons, axes, etc.

We could use gilrs::ev::state::GamepadState as a source of inspiration.

@hecrj hecrj added feature New feature or request good first issue Good for newcomers labels Jul 2, 2019
@hecrj hecrj changed the title Implement a Gamepad input handler Implement a built-in Gamepad input handler Jul 4, 2019
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