Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Linked Box2DFlash reference is gone #56

Open
bartvanheukelom opened this issue Dec 22, 2021 · 2 comments
Open

Linked Box2DFlash reference is gone #56

bartvanheukelom opened this issue Dec 22, 2021 · 2 comments

Comments

@bartvanheukelom
Copy link

http://www.box2dflash.org/docs/2.1a/reference/ was removed, though the website itself is still up.

I found a backup at https://web.archive.org/web/20200115190127/http://www.box2dflash.org/docs/2.1a/reference/

@8Observer8
Copy link

8Observer8 commented Dec 23, 2021

Thank you for the link. It will help me in rewriting the tutorial examples https://kerp.net/box2d/ from ActionScript to JavaScript/TypeScript. But I think box2dweb is legacy. It is better to use Planck.js. It is the Box2D port too.

Lesson 1.1 - Introduction to Chapter 1 - http://youtu.be/2NvNoBUNIX0
Lesson 1.2 - Disclaimers, thanks, and comments - http://youtu.be/jhKWFgvR8No
Lesson 1.3 - What you're gonna need... - http://youtu.be/rB_WrFt4-5s
Lesson 1.4 - Understanding Box2D - http://youtu.be/95lW-zWkZPE
Lesson 1.5 - The kinda long and boring lesson on setting everything up - http://youtu.be/MDtGGyI8OTc
Lesson 1.6 - Creating the world and getting to know some classes - http://youtu.be/WzIacPkLtIc
Lesson 1.7 - Defining the size of the universe - http://youtu.be/vYksP9ctHMI
Lesson 1.8 - A quick digression about units - http://youtu.be/CnCS2NeBZ0E
Lesson 1.9 - Finishing up our b2World object - http://youtu.be/lVtVKeGiBco
Lesson 1.10 - If you're following along and getting errors... - http://youtu.be/7yqEjjFfrIE
Lesson 1.11 - How do you make a body? - http://youtu.be/h6TozLhho80
Lesson 1.12 - Creating our first shape definition - http://youtu.be/sbbsvKMMr_w
Lesson 1.13 - Finishing up our floor - http://youtu.be/OSwRv4Nzdz0
Lesson 1.14 - Creating the walls - http://youtu.be/iCLP-Ok1ab4
Lesson 1.15 - Creating our falling crate - http://youtu.be/31sVPYW3icE
Lesson 1.16 - Making our world update over time - http://youtu.be/_MbfGRD8Ibk
Lesson 1.17 - Let's Get Visual, Visual - http://youtu.be/KNm8fdkrFuE
Lesson 1.18 - Adding lots of crates! Whee! - http://youtu.be/1d72y6oX9nc
Lesson 1.19 - Experimenting with our values - http://youtu.be/2PCeecp3vv4
Lesson 1.20 - The difference between a shape and a body - http://youtu.be/s_t0MaFDUsM
Lesson 1.21 - Defs, OrientedBoxes, and Coordinates - http://youtu.be/g0FR0WCVFFA
Lesson 1.22 - Conclusion - http://youtu.be/Di5rrYHhN6g

Chapter 2: Making Puggle

Lesson 2.1 - Making a real application -- an Introduction to Chapter 2 - http://youtu.be/85FoF_w-HOM
Lesson 2.2 - Everything we did in Chapter 1 in about six minutes - http://youtu.be/SPAEPPGClQg
Lesson 2.3 - Getting a Sprite to move like a Body - http://youtu.be/fyDGU0haNcg
Lesson 2.4 - Introducing the Actor Class! - http://youtu.be/deA4MMsuOHk
Lesson 2.5 - Creating our first Actor class - http://youtu.be/7e7iF2_Dr0o
Lesson 2.6 - Creating the BallActor class - http://youtu.be/ouEkR8Wlg_E
Lesson 2.7 - Creating the PegActor, Part 1 - http://youtu.be/5wQIrISylxs
Lesson 2.8 - Creating the PegActor, Part 2 - http://youtu.be/268gpaMz0XE
Lesson 2.9 - Adding all those pegs to the world - http://youtu.be/bjeiNwIv5DY
Lesson 2.10 - The ArbitraryStaticActor... as exciting as it sounds! - http://youtu.be/HJ8HeREdjmM
Lesson 2.11 - Finishing the ArbiStaticActor, and adding some walls - http://youtu.be/FZ9SdB4M9og
Lesson 2.12 - Adding some ramps! Yay! - http://youtu.be/G0sqizu4XqQ
Lesson 2.13 - Discussion Questions, like "Why isn't Todd a better coder?" - http://youtu.be/5pxRiw7wuA4
Lesson 2.14 - More Discussion Questions that you probably weren't wondering about - http://youtu.be/Q9JHCTqsY0E
Lesson 2.15 - Getting to know the b2ContactListener - http://youtu.be/FklxMpYi8ww
Lesson 2.16 - Figuring out who bumped into who - http://youtu.be/OBVxTSJjRGs
Lesson 2.17 - Making a peg light up! And some warnings... - http://youtu.be/eP4T8BE7qq0
Lesson 2.18 - How to remove an Actor (insert Hollywood-themed joke here) - http://youtu.be/MGX8GOmzJ8A
Lesson 2.19 - Finishing that Actor's destroy() function - http://youtu.be/CgK3IgYnua4
Lesson 2.20 - Removing our ball and creating a custom event - http://youtu.be/tOgNzVRe_po
Lesson 2.21 - Removing those PegActors we took so long to make (sigh) - http://youtu.be/YT34taQO3QI
Lesson 2.22 - Our game's got a lotta balls. - http://youtu.be/KnEODTxkg54
Lesson 2.23 - Creating the BonusChuteActor class - http://youtu.be/0hQ8CJT2kxc
Lesson 2.24 - Adding a sensor to our BonusChute - http://youtu.be/MZLizo67dA0
Lesson 2.25 - Getting a platform to move -- the wrong way - http://youtu.be/Kiy28DvQxnA
Lesson 2.26 - Getting a platform to move -- the right way - http://youtu.be/C1sgWy07Ek4
Lesson 2.27 - Fixing bugs in our platform and using bullets - http://youtu.be/WBvAnaxJ9KI
Lesson 2.28 - Introducing the camera! - http://youtu.be/PLcsxKRPVbw
Lesson 2.29 - Making our camera dumbly zoom in - http://youtu.be/ess3kNVvvF8
Lesson 2.30 - Tracking our ball and Goal Peg - http://youtu.be/2oAcFim65is
Lesson 2.31 - Zooming in, the smart way - http://youtu.be/JMTb0PJp1_w
Lesson 2.32 - How to control time! (Katana not required) - http://youtu.be/K6Oh-8Yux_8
Lesson 2.33 - Cleaning up, part 1: Removing the flicker - http://youtu.be/DsGJ41ERIKE
Lesson 2.34 - Cleaning up, part 2: Allowing multiple goal pegs - http://youtu.be/H_I0gpqvb6E
Lesson 2.35 - Creating the aiming line, part 1 - http://youtu.be/v0HHg3nrWCE
Lesson 2.36 - Creating the aiming line, part 2 - http://youtu.be/pv-VLmurMo0
Lesson 2.37 - Tweaking the settings - http://youtu.be/dntwtnGDDdY
Lesson 2.38 - Making a rotating shooter turret thing - http://youtu.be/BIIYnGseBTM
Lesson 2.39 - Oops! Fixing one bug with the shooter - http://youtu.be/1i7H2B7hPOM
Lesson 2.40 - Making a smooth camera zoom through TweenLite - http://youtu.be/R98ER9iREW8
Lesson 2.41 - Smoothing the zoom out and slow down moments - http://youtu.be/led40OjZtjI
Lesson 2.42 - Making the pegs fade out - http://youtu.be/iVuJhoTO2dw
Lesson 2.43 - How to NOT make Peggle - http://youtu.be/24Rm18C5E_I
Lesson 2.44 - Turning our static pegs to moving pegs - http://youtu.be/ZU5P7kPdURM
Lesson 2.45 - REALLY turning our static pegs into moving ones - http://youtu.be/7lHoKW2j1o4
Lesson 2.46 - Getting our chute to follow our mouse - http://youtu.be/Pc6PJha93cI
Lesson 2.47 - Making our pegs react more realistically, part 1 - http://youtu.be/7AQv88f14-M
Lesson 2.48 - Even more realistic pegs, ApplyForce and ApplyImpulse - http://youtu.be/IgUr4xrcTEI
Lesson 2.49 - Normals and crazy mathy stuff - http://youtu.be/JruODUnV2o4
Lesson 2.50 - Final to-do list and conclusion - http://youtu.be/pUZ-PVCquOI

@bartvanheukelom
Copy link
Author

Ah thanks, I didn't know about Planck.js. I'm working on an older project that was already built with box2dweb so I'm "stuck" with that, but good to know.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants