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What steps will reproduce the problem?
1. Create multiple single-fixture rectangular bodies (using SetAsBox) in the
world.
2. Call QueryAABB, passing it a callback and an AABB centred at the location of
one of the bodies and with a size sufficient to overlap several bodies.
3. The callback is only called once for the first overlapping fixture found, no
matter how many fixtures are intersecting with the defined AABB.
What is the expected output? What do you see instead?
I'm expecting the callback to be called once for each fixture that the AABB
overlaps.
What version of the product are you using? On what operating system?
2.1a.3 on OSX
Please provide any additional information below.
If I manually loop through the bodies and do the AABB check myself, everything
works as I expect. I'm not sure what is going on with the QueryAABB function.
Original issue reported on code.google.com by michael....@verold.com on 26 Mar 2013 at 6:59
The text was updated successfully, but these errors were encountered:
For run callback function for each found object, you must return true in your
callback function.
Example for me (JavaScript):
world.QueryAABB(function(fixture) {
// Some code
}, aabb);
In this example, callback function will be called only once (but i know that i
have two bodies at this point)
world.QueryAABB(function(fixture) {
// Some code
return true;
}, aabb);
// If we put return true in callback, this function will be called again for
each found object. In my example function was called second times because i
have two bodies.
Original comment by v.za...@wippo.md on 9 Jul 2015 at 10:42
Original issue reported on code.google.com by
michael....@verold.com
on 26 Mar 2013 at 6:59The text was updated successfully, but these errors were encountered: