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NullReferenceException in CalculateWorldBounds #102

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AbstractFlame opened this issue Nov 28, 2022 · 7 comments
Open

NullReferenceException in CalculateWorldBounds #102

AbstractFlame opened this issue Nov 28, 2022 · 7 comments

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@AbstractFlame
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I've clicked on Rotate Surface to XY, have an agent and 2 tilemaps with NavMeshModifier.

StackTrace:

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.AI.NavMeshSurface2d.CalculateWorldBounds (System.Collections.Generic.List`1[T] sources) (at Library/PackageCache/com.h8man.2d.navmeshplus@4a5aec0a09/NavMeshComponents/Scripts/NavMeshSurface2d.cs:458)
UnityEngine.AI.NavMeshSurface2d.BuildNavMesh () (at Library/PackageCache/com.h8man.2d.navmeshplus@4a5aec0a09/NavMeshComponents/Scripts/NavMeshSurface2d.cs:190)
NavMeshManager.Bake () (at Assets/Scripts/NavMeshManager.cs:20)
TileMapGenerator.Start () (at Assets/Scripts/TileMapGenerator.cs:21)

@h8man
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h8man commented Nov 28, 2022

Hello, @AbstractFlame

NavMeshSurface2d - is obsolete, you should try extensions system with NavMeshCollectSources2d.
Or wait until it fixed\updated

@AbstractFlame
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AbstractFlame commented Nov 28, 2022

Thank you for the fast answer :)

@RB3009
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RB3009 commented Dec 1, 2022

First of all: Thanks to h8man for your work!

I have the same Problem when Baking with NavMeshSurface ( i followed your current manual):
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.AI.NavMeshSurface.CalculateWorldBounds (System.Collections.Generic.List`1[T] sources) (at Assets/NavMeshPlus-master/NavMeshComponents/Scripts/NavMeshSurface.cs:434)
UnityEngine.AI.NavMeshSurface.UpdateNavMesh (UnityEngine.AI.NavMeshData data) (at Assets/NavMeshPlus-master/NavMeshComponents/Scripts/NavMeshSurface.cs:222)
UnityEditor.AI.NavMeshAssetManager.StartBakingSurfaces (UnityEngine.Object[] surfaces) (at Assets/NavMeshPlus-master/NavMeshComponents/Editor/NavMeshAssetManager.cs:124)
UnityEditor.AI.NavMeshSurfaceEditor.OnInspectorGUI () (at Assets/NavMeshPlus-master/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs:265)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.b__0 () (at <71490f95a19640fc8659d65903937f08>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

@h8man
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h8man commented Dec 2, 2022

@RB3009

I don't know how it happen, I need test project to see it myself and debug lines

@henrylhee
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Bump.

First of all: Thanks to h8man for your work!

I have the same Problem when Baking with NavMeshSurface ( i followed your current manual): NullReferenceException: Object reference not set to an instance of an object UnityEngine.AI.NavMeshSurface.CalculateWorldBounds (System.Collections.Generic.List`1[T] sources) (at Assets/NavMeshPlus-master/NavMeshComponents/Scripts/NavMeshSurface.cs:434) UnityEngine.AI.NavMeshSurface.UpdateNavMesh (UnityEngine.AI.NavMeshData data) (at Assets/NavMeshPlus-master/NavMeshComponents/Scripts/NavMeshSurface.cs:222) UnityEditor.AI.NavMeshAssetManager.StartBakingSurfaces (UnityEngine.Object[] surfaces) (at Assets/NavMeshPlus-master/NavMeshComponents/Editor/NavMeshAssetManager.cs:124) UnityEditor.AI.NavMeshSurfaceEditor.OnInspectorGUI () (at Assets/NavMeshPlus-master/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs:265) UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.b__0 () (at <71490f95a19640fc8659d65903937f08>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

@OleksiiKLSV
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@RB3009 @h8man Hi! Did you manage to fix it? I have a similar problem and I will attach some screenshots so you can better understand the error.

image
image

More context:
I set up a grid with a tilemap and now when I run "Bake" I get this error. But the error occurs only if I use "Use Geometry": RenderMeshes in the case of Physics Colliders - everything works fine
image

@mikiplaygames
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Hi, im having the same problem
image
image
image
Should I use colliders for now? Or is there easy fix for that

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6 participants