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Creating pointcloud #5

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Zumbalamambo opened this issue Jun 25, 2020 · 2 comments
Closed

Creating pointcloud #5

Zumbalamambo opened this issue Jun 25, 2020 · 2 comments
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enhancement New feature or request

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@Zumbalamambo
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How can I create a point cloud of the environment using depth api?

@kidavid
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kidavid commented Jun 25, 2020

You can create an empty GameObject and add a MeshFilter and a MeshRenderer component. Finally, add our PointCloudGenerator.cs component, then call its "void ComputePointCloud()" method to update the point cloud.

https://github.com/googlesamples/arcore-depth-lab/blob/master/Assets/ARRealismDemos/Common/Scripts/PointClouds/PointCloudGenerator.cs

@ruofeidu ruofeidu pinned this issue Jun 25, 2020
@ruofeidu ruofeidu added the enhancement New feature or request label Jul 5, 2020
@ruofeidu
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Please also check out the latest release: https://github.com/googlesamples/arcore-depth-lab/releases and the Play Store app for fusing raw point clouds: https://play.google.com/store/apps/details?id=com.google.ar.unity.arcore_depth_lab

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