Teared rendering results with artifacts when blend mode is translucent #7794
Labels
android
Issue/feature request for Android only
bug
Something isn't working
gpu specific
This bug occurs only with a single GPU vendor.
opengl
Issue/request specific to OpenGL
Describe the bug
When rendering content with filament with transparency the image is pixelated / is torn apart / has artifacts.
In general it works, we were able to reproduce this especially on google pixel devices.
The original discussion started here:
To Reproduce
sample-transparent-view
demo on a google pixel device. We used a Pixel 7 ProExpected behavior
its rendered without tearing and artifacts.
Screenshots
IMG_7750.MOV
IMG_7749.MOV
Logs
If applicable, copy full logs from your console here. Please do not
use screenshots of logs, copy them as text, use gist or attach an uncompressed file.
Providing those in a moment, will run the sample app with the debug flags enabled.
Desktop (please complete the following information):
Smartphone (please complete the following information):
Additional context
The problem seems to be fixed on Pixel devices when either:
view->setPostProcessignEnabled(false)
(note: disabling each post processing effect doesn't fix the issue, only turning it off completely)The text was updated successfully, but these errors were encountered: