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Take ShaderConductor as the universal shader compiling system #204

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gongminmin opened this issue Jun 23, 2019 · 0 comments
Open

Take ShaderConductor as the universal shader compiling system #204

gongminmin opened this issue Jun 23, 2019 · 0 comments

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@gongminmin
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gongminmin commented Jun 23, 2019

Compile HLSLs to D3D11/D3D12/OGL/OGLES/... shaders

Related to #113

@gongminmin gongminmin added this to To do in KlayGE future via automation Jun 23, 2019
@gongminmin gongminmin added this to To Do in KlayGE 4.17 via automation Dec 29, 2019
@gongminmin gongminmin removed this from To do in KlayGE future Dec 29, 2019
@gongminmin gongminmin moved this from To Do to In Progress in KlayGE 4.17 Mar 14, 2020
@gongminmin gongminmin moved this from In Progress to To Do in KlayGE 4.17 Mar 14, 2020
@gongminmin gongminmin removed this from To Do in KlayGE 4.17 Jul 1, 2020
@gongminmin gongminmin added this to To do in KlayGE 4.18 via automation Jul 1, 2020
@gongminmin gongminmin added this to the v4.18 milestone Jul 1, 2020
@gongminmin gongminmin moved this from To do to Blocked in KlayGE 4.18 Jul 1, 2020
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