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Some rough ETA? #5

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oscarbg opened this issue Apr 26, 2017 · 5 comments
Open

Some rough ETA? #5

oscarbg opened this issue Apr 26, 2017 · 5 comments

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@oscarbg
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oscarbg commented Apr 26, 2017

I know.. I know.. project seems still in it's infancy..
but can provide some rough ETA? for example do you think project (at least DXIL->SPIR-V) can be more or less implemented on 2017?
also note I asked support for DXIL<->SPIR-V here: microsoft/DirectXShaderCompiler#68
and now pointed to your project so you get some publicity :-)

@gongminmin
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Thanks! I'm pretty close to make the first step: disasm of DXIL. I hope I can push it this weekend or early next week. Then I'll move on to SPIR-V generator. It definitely can be implemented in 2017, very likely before September.

@oscarbg
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oscarbg commented Apr 28, 2017

Nice news.. will follow the project frequently for updates..

@oscarbg
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oscarbg commented Jul 29, 2017

have you lost interest on it? no pressure just haven't seen any progress in a while..

@gongminmin
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Well, there are google engineers involve in that open source D3D compiler, to add a SPIR-V back-end. So I slowed this down. I think the goal of Dilithium is now provide a lean-and-mean binary translator.

@oscarbg
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oscarbg commented Jul 29, 2017 via email

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