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Implement batch-training #202

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andy5995 opened this issue Sep 2, 2018 · 3 comments
Open

Implement batch-training #202

andy5995 opened this issue Sep 2, 2018 · 3 comments
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enhancement New feature or request help wanted Extra attention is needed priority: normal

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@andy5995
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andy5995 commented Sep 2, 2018

When a single building is selected, or multiple, there should be an option to "batch-train". Something like "shift-click" will give the command to train more than 1 unit at a time from each barracks.

@andy5995 andy5995 added enhancement New feature or request help wanted Extra attention is needed priority: normal Hacktoberfest labels Sep 2, 2018
@andy5995
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andy5995 commented Sep 4, 2018

For a more specific example..

As Indian, If I have 1 round tent selected, pressing some modifier key and then clicking the unit I want to produce would produce more of them than just one.

The benefit would be not having to click for each unit produced.

If I have 3 round tents selected, and batch-training is set for "5" units, pressing a modifier key and then clicking once on a fire archer would produce 15 fire archers.

The way it's implemented in 0 A.D.

When I have a building selected, and I press "Shift", the number of units that would be batch-trained is overlaid on the units.. it applies to all units, but if you don't have the cash, the option to produce is disabled. So.. a little 5 gets put over all the icons for the trainable units, for example.

The number can be modified by using the mouse-wheel while holding the shift-key. Then you click once to train that number.

The initial number for batch training is set from the game options.

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