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Texturepack Enhancement #494

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Antix-Development opened this issue Jul 16, 2020 · 2 comments
Open

Texturepack Enhancement #494

Antix-Development opened this issue Jul 16, 2020 · 2 comments

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@Antix-Development
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It would be nice if a TexturePack could have a flag so that it's internal Texture was a RenderTarget. This would allow us to draw directly into the TexturePacks Texture.

http://forum.giderosmobile.com/discussion/8214/textuepack-enhancement#latest

@AnthonyBall1966
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+1

@hgy29
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hgy29 commented Mar 22, 2022

Just as I am review open issues today, this is still an interesting request, but the difficulty here is bridging RenderTarget API with Texture API. What would be great and I think the cleanest way would be to allow a RenderTarget to be built using an existing Texture. For this Textures would need to be made readwrite/readonly internally depending on the use case.

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