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Ok, after a bit of searching I realized that this is already possible, if you respect the red tape:
What you need to do to draw outside of draw is, you have to create a new frame yourself and also end it yourself, by calling gfx.begin_frame and gfx.end_frame.
Describe the bug
Canvas::finish
returnsRenderError("starting Canvas outside of a frame")
when used inside your state constructor.Hardware and Software:
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