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Hello. I am developing smoothly with your plugin. I am very grateful for it. There were no problems with both Win64 and Android.
However, whenever I archive and run on iOS, a crash inevitably occurs, and the crash happens at the std::string dealloc.
When I build in Development or Shipping mode and install it directly on the device, it does not occur, but it always happens when installed after archiving.
I'm not sure if it is a version problem with libc++, libstdc++, etc.
Here's my build environment:
UE5.3.2, Mac 14.2.1, Xcode 15.1, iOS 16.0
Hello. I am developing smoothly with your plugin. I am very grateful for it. There were no problems with both Win64 and Android.
However, whenever I archive and run on iOS, a crash inevitably occurs, and the crash happens at the std::string dealloc.
When I build in Development or Shipping mode and install it directly on the device, it does not occur, but it always happens when installed after archiving.
I'm not sure if it is a version problem with libc++, libstdc++, etc.
Here's my build environment:
UE5.3.2, Mac 14.2.1, Xcode 15.1, iOS 16.0
I have also attached the crash log.
Thank you.
Crash.txt
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