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Token Authentication through Blueprint #355
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Disable should auto connect if you want to control when the connection happens manually |
If I disable "Should Auto Connect" I am still not able to connect with my BP_Connect event firing on a key input, to a URL where authentication is required, but if I am connecting to a URL where authentication is not needed, it works. I don't know if any of you can replicate this behavior? Thanks |
Hmm that sounds like a bug, will need to check the native functions to see what's going on, will try to sweep bug fixes next week, if you need it sooner, dive into FSocketIONative code and trace calls in the two scenarios to find where the code diverges. |
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Hi everyone,
First of all thank you for this great plugin,
I am having some issue connecting to the server if I am trying to connect manually from an event blueprint through Connect. On the other hand if I input the same values and try to use auto connect, I have a successful connection. What am I missing in the in the bp event?
--UPDATE--
So it seems if I call event after an Event BeginPlay it works, however if I try to add it to an input event it does not.
--UPDATE 2--
As of now I am able to control when to connect via spawning a new Actor with only a SocketIO component added to it and running the "Connect" from there on event begin play, but not sure if this is the best way to do it.
Thanks
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