/
Presets.pde
65 lines (64 loc) · 4.29 KB
/
Presets.pde
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
void BoatEarMoon() {
D=1; alpha=radians(83); beta=radians(42); phi=radians(70); mu=radians(10); omega=radians(30); A=25; a=12; b=20; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void HorseConch() {
D=1; alpha=radians(84); beta=radians(-19); phi=radians(45); mu=radians(1); omega=radians(-2); A=50; a=40; b=14; L=8; P=0; W1=6; W2=27; N=8;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void Turitella() {
D=1; alpha=radians(88.9); beta=radians(4); phi=radians(55); mu=radians(1); omega=radians(-2); A=22.2; a=1.3; b=1.5; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void Troques() {
D=1; alpha=radians(84.9); beta=radians(7); phi=radians(-36); mu=radians(1); omega=radians(-2); A=47; a=40; b=19; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void Cone() {
D=1; alpha=radians(87); beta=radians(7); phi=radians(78); mu=radians(0); omega=radians(0); A=7; a=4.3; b=1; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void PreciousWentleTrap() {
D=1; alpha=radians(86); beta=radians(10); phi=radians(-45); mu=radians(5); omega=radians(1); A=90; a=20; b=20; L=14; P=40; W1=180; W2=0.4; N=180;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void NeptuneCarved() {
D=1; alpha=radians(87); beta=radians(4); phi=radians(-36); mu=radians(1); omega=radians(-2); A=46; a=6; b=26; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void Ancilla() {
D=1; alpha=radians(86); beta=radians(7); phi=radians(0); mu=radians(0); omega=radians(0); A=100; a=15; b=35; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void Oliva() {
D=1; alpha=radians(88); beta=radians(12); phi=radians(78); mu=radians(0); omega=radians(0); A=7; a=6; b=1.5; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void Conch() {
D=1; alpha=radians(86); beta=radians(11); phi=radians(-22); mu=radians(0); omega=radians(24); A=95; a=20; b=35; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void Barrell() {
D=1; alpha=radians(82); beta=radians(2); phi=radians(-56); mu=radians(1); omega=radians(10); A=46; a=38; b=45; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void OstrichFoot() {
D=1; alpha=radians(86.9); beta=radians(13); phi=radians(40); mu=radians(0); omega=radians(30); A=5; a=1.8; b=1.6; L=0.5; P=-15; W1=5; W2=5; N=26;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void SerpentineConch() {
D=1; alpha=radians(83); beta=radians(8); phi=radians(55); mu=radians(10); omega=radians(2); A=180; a=16; b=16; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void Lapa() {
D=1; alpha=radians(2); beta=radians(90); phi=radians(0); mu=radians(0); omega=radians(-50); A=450; a=600; b=600; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void SnailShell() {
D=1; alpha=radians(84); beta=radians(85); phi=radians(20); mu=radians(1); omega=radians(5); A=50; a=25; b=45; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}
void ShellHelmetHungarian() {
D=1; alpha=radians(43); beta=radians(50); phi=radians(-10); mu=radians(1); omega=radians(-30); A=9; a=8; b=7; L=0; P=0; W1=0; W2=0; N=0;
if (mode==0) makeMesh(r0x, r0y); else if (mode==1) makeMesh(r1x, r1y); else if (mode==2) makeMesh(r2x, r2y);
}