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Please update to Godot 4 #48
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Duplicate #47. |
Please update |
I am using an old version of the outline shader and it stopped working with godot 4, i stumbled on a solution that should work with many of the shaders from this repo (mostly regarding fragment functions): TL;DR: Many of the shaders can be fixed when setting color by using a "COLOR *=" instead of "COLOR =", because it seems the values are different now. Maybe leaving this one up so people could stumble upon this could be helpful. |
The tip above is mostly meant to fix the "modulate set on a canvasItem gets ignored when shader is applied" and to then also be able to draw outside the texture you might need something along the lines of:
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