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Error validating shader 33 #4
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Thanks, I will take a look |
See comment in this commit. |
Some tests on windows 10 :
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I think this is a problem with an old OpenGL versions I've mentioned here. |
AMD Driver give log (not INTEL).
Error is because we can only use one type of sampler. We can use sampler2D or sampler3D. Since all texture3D have been disable, only texture2D are used and work on all GPU. |
@gandf - its possible that upping the shader version would allow texture3D where it is failing, but that would involve a bit of other work as the OpenGL pipeline on the c++ end changes as well (no more use of old commands like glBegin, etc) |
Currently, this game engine is not enought quick to be used for game. What do you want us to do ?
I'm not openGL developer and I can't say what we should and may to do. |
@gandf - upgrading to 330 is probably a good idea for compatibility purposes, but I don't think you will get much in the way of performance gains unless you actually change the underlying algorithms. There are plenty of ways to make it faster, but you will probably have to rethink the core algorithms. On high end hardware (gtx 980/1080) it is playable but the chunk picking system sucks (and thus much time is wasted in loading empty chunks and chunks that are underground). In future versions I have better chunk picking/loading (such as the following perspective version). |
On my Mac:
Furthermore:
Full information:
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