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OBJ has issues with object hierarchy, instancing and scaling, and GLTF doesn't support custom split normals (it shatters the meshes instead).
Please consider USD as it has the potential to be a catch-all format for converting large assemblies and retain all information.
The text was updated successfully, but these errors were encountered:
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OBJ has issues with object hierarchy, instancing and scaling, and GLTF doesn't support custom split normals (it shatters the meshes instead).
Please consider USD as it has the potential to be a catch-all format for converting large assemblies and retain all information.
The text was updated successfully, but these errors were encountered: