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Plugin seems to be only compatible with Spine 3.0.04 #23

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Fromageinteractif opened this issue Apr 26, 2017 · 4 comments
Open

Plugin seems to be only compatible with Spine 3.0.04 #23

Fromageinteractif opened this issue Apr 26, 2017 · 4 comments

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@Fromageinteractif
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Hello,

I just wanted to let you guys know that this plugin doesn't support the meshes feature from the latest version of Spine.
It seems that the last most compatible version of Spine for this plugin is version 3.0.04 where meshes are interpreted correctly in Construct 2.
If you plan to update the plugin, that would be good to update this feature as well so that it stays compatible with the latest version of Spine.

Here are the results of my tests :
3.5.53 doesn't work
3.5.03-betadoesn't work
3.4.02 doesn't work
3.4.00 doesn't work
3.3.07 runs in construct 2 but doesn't displays meshes correctly at all
3.3.05 runs in construct 2 but doesn't displays meshes correctly at all
3.2.01 works if no meshes are involved in the spine file
3.1.08 doesn't work
3.0.16 doesn't work
3.0.04 works well

Cheers

@GeorgeDziov
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Yeah pity there are no more updates for this one, but would be glad to see it updated for C2 and C3.

@irenusfer
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irenusfer commented May 15, 2019

It does support Meshes that are attached to bones.
After testing a bit i noticed that every object that was read as a "WeightedMesh" was working, but normal Mesh was not.

Basically in the Spine project, if you attach every mesh to a Bone in the "Weights" tab, it will work.

@jesusolopez
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The Spine plug in works all the way up to 3.7.80-beta. Anything above that version the mesh breaks. Below is a link to the work I have been doing using this awesome plugin. I am able to build to android using this plugin. Follow this thread and ask me any questions you might have regarding Spine and construct 2. I am very happy to share what I know.
https://forums.tigsource.com/index.php?topic=67791.0

@jesusolopez
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It does support Meshes that are attached to bones.
After testing a bit i noticed that every object that was read as a "WeightedMesh" was working, but normal Mesh was not.

Basically in the Spine project, if you attach every mesh to a Bone in the "Weights" tab, it will work.

It does support weighted meshed to bones, I have not had a problem.

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4 participants