We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
It's not clear to me what I need to do when using Asssets Audio Player iin terms of freeing/releasing resources.
For example, I have the following standalone method in one of my classes...
Future<void> _playWarning() async { final aPlayer = AssetsAudioPlayer(); try { await aPlayer.open(Audio(PomodoroSoundAssets.getWarning()) ); await aPlayer.play(); } catch (t) { //stream unreachable } } .... should I include a 'finally' block that releases something?
The text was updated successfully, but these errors were encountered:
florent37
No branches or pull requests
It's not clear to me what I need to do when using Asssets Audio Player iin terms of freeing/releasing resources.
For example, I have the following standalone method in one of my classes...
The text was updated successfully, but these errors were encountered: