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FlxSprite alpha values do not work with blend="add" #42

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catmanjan opened this issue Feb 12, 2014 · 1 comment
Open

FlxSprite alpha values do not work with blend="add" #42

catmanjan opened this issue Feb 12, 2014 · 1 comment

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@catmanjan
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@WingEraser
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Unsure about this. It doesn't work on some other blend modes too. It's likely that ADD calculates at full alpha. To confirm, you'll have to try this on a clean libgdx project.

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