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Describe the bug
When tweaking either MSAA, Vsync, Fullscreen/Windowed toggle or Fullscreen resolution (everything that lead to a swapchain recreation), The Talos Principle (native) crashes if MangoHud is loaded (with MANGOHUD=1). It also happen if the hud is hidden with F12.
List relevant hardware/software information
Ubuntu 23.10
MangoHud version 0.7.1
AMD RX 6700
To Reproduce
Launching the game with MANGOHUD=1
Inside the game, Change either MSAA, VSync, Fullscreen resolution or mode, then applying those. Toggling the global quality setting from or to High/Ultra may also lead to a crash as MSAA quality is also modified with those.
Expected behavior
Not a crash of the game when changing those settings
Additional context
I wasn't able to build a debug build of MangoHud, so I don't have a backtrace to share.
On Plasma/Wayland, I had to use AMDVLK due to a crash with RADV on this configuration (RADV works fine on Plasma/X11)
It looks like steam sometimes uses Proton instead of the native version sometimes. In this case, the games rune fine with Steam Linux Runtime as a compatibility tool
The text was updated successfully, but these errors were encountered:
Describe the bug
When tweaking either MSAA, Vsync, Fullscreen/Windowed toggle or Fullscreen resolution (everything that lead to a swapchain recreation), The Talos Principle (native) crashes if MangoHud is loaded (with MANGOHUD=1). It also happen if the hud is hidden with F12.
List relevant hardware/software information
To Reproduce
Expected behavior
Not a crash of the game when changing those settings
Additional context
The text was updated successfully, but these errors were encountered: