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issues with using powers in scripts #1847

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MannajaX opened this issue Mar 22, 2023 · 0 comments
Open

issues with using powers in scripts #1847

MannajaX opened this issue Mar 22, 2023 · 0 comments

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@MannajaX
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Power in a script is enemy allied it seems. It will spawn enemy units always even if source is type "hero".
This might be a feature request, but it would be nice if you could cast a power from script and have it be treated as if your hero
cast that power. For example for doing on-damage effects that don't replace one another.

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