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l4d_kickloadstuckers

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Description | 內容

Kicks Clients that get stuck in server connecting state

  • Video | 影片展示
    None

  • Image | 圖示

    • Kick slowass connecting players (踢出loading太久的慢郎中)
      l4d_kickloadstuckers_1
  • Require | 必要安裝
    None

  • ConVar | 指令
    • cfg/sourcemod/l4d_kickloadstuckers.cfg
      // How long before a connected but not ingame player is kicked. (default 150) 
      l4d_kickloadstuckers_duration "150"
      
      // Players with these flags have immune to be kicked. (Empty = Everyone, -1: Nobody)
      l4d_kickloadstuckers_immune_access_flag "z"
  • Command | 命令
    • Kicks everyone Connected but not ingame (Adm required: ADMFLAG_KICK)
       sm_kickloading
       sm_kickloader
  • Apply to | 適用於

    L4D1
    L4D2
    
  • Changelog | 版本日誌
     //AtomicStryker @ 2009-2012
     //HarryPotter @ 2022-2023
    • v1.3 (2023-6-9)

      • Remake code, convert code to latest syntax
      • Fix warnings when compiling on SourceMod 1.11.
      • Optimize code and improve performance
      • Add cvars
    • v1.0.8


中文說明

踢出卡Loading連線中的玩家

  • 原理

    • 當玩家連線伺服器時開始計時,超過150秒還在loading的玩家將會被視為慢郎中,立即踢出伺服器
    • 管理員不會被踢
  • 用意在哪?

    • 即使是2009年的遊戲,依然會有玩家連線伺服器時載入地圖超久
    • 玩家換圖的時候崩潰,但是其steam帳號依然顯示在連線中
    • 連線中的玩家會佔用伺服器的位子,把這些烏龜都踢掉
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d_kickloadstuckers.cfg
      // 調整計時時間 (預設 150秒) 
      l4d_kickloadstuckers_duration "150"
      
      // 擁有這些權限的玩家,不會被踢出 (留白 = 任何人都能, -1: 無人)
      l4d_kickloadstuckers_immune_access_flag "z"