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Another "[CRITICAL] File::items() - wrong file size" on Linux x86_64 #555

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wvstolzing opened this issue Mar 16, 2018 · 4 comments
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@wvstolzing
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This is the output I get, when I try to run falltergeist:

./falltergeist
[INFO] Loading config from ~/.config/falltergeist/config.ini
[INFO] [INI] start parsing config file.
[DEBUG] [INI] start section: `audio`
[DEBUG] [INI] integer value found for property `buffer_size`: 512
[DEBUG] [INI] boolean value found for property `enabled`: true
[DEBUG] [INI] double value found for property `master_volume`: 1
[DEBUG] [INI] string value found for property `music_path`: data/sound/music/
[DEBUG] [INI] double value found for property `music_volume`: 1
[DEBUG] [INI] double value found for property `sfx_volume`: 1
[DEBUG] [INI] double value found for property `voice_volume`: 1
[DEBUG] [INI] start section: `game`
[DEBUG] [INI] boolean value found for property `display_fps`: true
[DEBUG] [INI] boolean value found for property `display_mouse_position`: true
[DEBUG] [INI] boolean value found for property `force_location`: false
[DEBUG] [INI] string value found for property `init_location`: klamall
[DEBUG] [INI] boolean value found for property `worldmap_fullscreen`: false
[DEBUG] [INI] start section: `logger`
[DEBUG] [INI] boolean value found for property `colors`: true
[DEBUG] [INI] string value found for property `level`: info
[DEBUG] [INI] start section: `preferences`
[DEBUG] [INI] double value found for property `brightness`: 1
[DEBUG] [INI] integer value found for property `combat_difficulty`: 1
[DEBUG] [INI] boolean value found for property `combat_looks`: false
[DEBUG] [INI] boolean value found for property `combat_messages`: true
[DEBUG] [INI] integer value found for property `combat_speed`: 0
[DEBUG] [INI] boolean value found for property `combat_taunts`: false
[DEBUG] [INI] integer value found for property `game_difficulty`: 1
[DEBUG] [INI] boolean value found for property `item_highlight`: false
[DEBUG] [INI] boolean value found for property `language_filter`: false
[DEBUG] [INI] double value found for property `mouse_sensitivity`: 1
[DEBUG] [INI] boolean value found for property `player_speedup`: false
[DEBUG] [INI] boolean value found for property `running`: false
[DEBUG] [INI] boolean value found for property `subtitles`: false
[DEBUG] [INI] boolean value found for property `target_highlight`: false
[DEBUG] [INI] double value found for property `text_delay`: 0
[DEBUG] [INI] integer value found for property `violence_level`: 2
[DEBUG] [INI] start section: `video`
[DEBUG] [INI] boolean value found for property `fullscreen`: false
[DEBUG] [INI] integer value found for property `height`: 480
[DEBUG] [INI] integer value found for property `scale`: 0
[DEBUG] [INI] integer value found for property `width`: 640
[INFO] Looking for Fallout data files
[INFO] Searching in directory: ~/src/git/falltergeist/ master.dat [NOT FOUND]
[INFO] Searching in directory: ~/.local/share/falltergeist master.dat [FOUND]
[INFO] Searching in directory: ~/.local/share/falltergeist critter.dat [FOUND]
[INFO] [VIDEO] Renderer initialization - [OK]
[INFO] [GAME] Falltergeist 0.4.0 (Linux)
[INFO] [GAME] Opensource Fallout 2 game engine
[CRITICAL] File::items() - wrong file size

Steps to Reproduce

  1. Check out https://github.com/falltergeist/falltergeist.git
  2. Build according to instructions (using either g++ 7.3.1; or clang++ 5)
  3. Place .dat files from a Steam installation of Fallout 1 in ~/.local/share/falltergeist/
  4. Execute falltergeist from project root dir

Notes

This is on Fedora 27, x86_64; I'm using dat files from a German installation of Fallout 1 on Steam.

The dat-unpacker application from https://github.com/falltergeist/dat-unpacker unpacks both .dat files fine, using the option -f dat1

I can't find the 'dattest' utility mentioned in the closed issue #24 (doesn't exist on github).

@JanSimek
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This is on Fedora 27, x86_64; I'm using dat files from a German installation of Fallout 1 on Steam.

Falltergeist is a Fallout 2 engine reimplementation.

@wvstolzing
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I suppose I was misled by the description on the official website, in that case; because on https://falltergeist.org/about it says:

Falltergeist is an opensource alternative for Fallout 2 and Fallout 1 game engines. It uses C++, SDL and OpenGL. Falltergeist requires original Fallout resources to work.

So I thought this would work with the earlier game's data files, like several other 'source mods' for games like Doom, etc.

@JanSimek
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My bad. I just meant that it opens Fallout 2 dat files right now. I don't know what @alexeevdv has planned for the future.

@burner1024
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Future Goals (after 1.0)
Fallout 1 support as top priority after 1.0.

https://github.com/falltergeist/falltergeist/wiki/Vision-(draft)

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